So with the prospect of 4.0 redoing the battle system and some skills will become Role specific, I was wondering what skills you think should be removed from a class/job and be placed into the pool of abilities for common use. That being said there should be some criteria to follow. First any skills or abilities listed in the lore book for a job should be considered cannon to just that job, so skills/abilities that would seem obsolete or useful for other jobs, like Ley Lines or Leeches, must stay. Second, the abilities cannot be as cut and dry as give it to everyone give it to these jobs not these, so for that a system needs to be in place. I will present said system below. Finally, and abilities/traits that are adjusted to this system should come with an explaination as to why, its an ability everyone expects, these jobs get it but one doesn't, even though that job provides the same function, etc. And with that lets start brainstorming. I will be adding my own ideas later, i cant right now, since I am on my phone.
Here is the list of the criteria for a skill for each class/job. So as long as you classify a skill as one or more things then that skill can be used by those classes/jobs.
Categories:
Primary Role: Tank, DPS, Healer
Disciple: War, Magic
Battle Style: Offensive, Defensive, Support
Type of Attacks: Physical, Caster
Distance: Melee, Ranged
Classes/Jobs will be given one classification from each category. Skills will be given at least one category as well. In order for a Class/Job to be able to use said skill they must meet all of the requirements. For instance, Provoke is classified as a Tank skill, so only a Class/Job classified as a Tank can use it. Transversely, Raging Strikes is a DPS & Ranged Skill, so a Class/Job must be a DPS and use Ranged attacks; so while Monk might meet the DPS, they aren't Ranged, and Scholar is Ranged but not a DPS, they cannot use the Skill.
TANKS
Gladiator/Paladin: Tank, War, Defensive, Physical, Melee
Marauder/Warrior: Tank, War, Offensive, Physical, Melee
Dark Knight: Tank, War, Offensive, Physical, Melee
DPS
Pugilist/Monk: DPS, War, Offensive, Physical, Melee
Lancer/Dragoon: DPS, War, Offensive, Physical, Melee
Rogue/Ninja: DPS, War, Offensive, Physical, Melee
Archer/Bard: DPS, War, Support, Physical, Ranged
Machinist: DPS, War, Support, Physical, Ranged
Thaumaturge/Black Mage: DPS, Magic, Offensive, Caster, Ranged
Arcanist/Summoner: DPS, Magic, Support, Caster, Ranged
HEALER
Conjurer/White Mage: Healer, Magic, Defensive, Caster, Ranged
Scholar: Healer, Magic, Defensive, Caster, Ranged
Astrologian: Healer, Magic, Defensive, Caster, Ranged
Abilities From Tanks
Paladin loses 3 skills
Flash: Tank (This skill can be replaced with a proper AoE skill for GLD/PLD)
Convalescence: Tank (Possibly replaced with a new Shield skill that an heal HP for each attack sustained)
Provoke: Tank (This could be replaced with a new OGCD attack skill)
Warrior loses 3 skills
Foresight: War, Melee (this should be replaced with a Skill similar to Vengence but with less Damage/Protection)
Bloodbath: War, Melee (Not Sure what this could be replaced with)
Mercy Stroke: Tank (A new OGCD skill that attacks everyone at once)
Dark Knight loses 2 skills (DRK really doesn't need to share any skills but its only fair, maybe)
Reprisal: Tank (Not Sure what this could be replaced with)
Blood Price: Tank (Not Sure what this could be replaced with)
Abilities From DPS
Monk loses 4 skills
Featherfoot: War, Melee
Second Wind: War, DPS
Internal Release: War
Mantra: War, DPS
Dragoon loses 2 skills
Invigorate: War
Blood for Blood: War, DPS
Ninja loses 1 skills (Similar to DRK NIN was designed to not really need to share any skills but Goad is the biggest skill to possibly share)
Goad: War, DPS, Melee
Bard loses 4 skills
Raging Strikes: DPS, Ranged
Hawk's Eye: War, DPS, Ranged
Quelling Strikes: DPS, Ranged
Barrage: War, DPS, Ranged
Machinist loses 1 skills (Same deal built solid)
Reassemble: War, DPS, Ranged
Black Mage loses 3 skills
Blizzard II: Magic, Ranged
Swiftcast: Magic, Ranged
Convert: Magic, DPS
Summoner loses 3 skills
Physick: Magic
Virus: Magic, Ranged
Eye for an Eye: Magic, Ranged
Abilities From Healers
White Mage loses 5 skills (this is tough since Cure and Aero are intrigal to the WHM but cure could be used for Pally and Aero for the other healers)
Cure: Defensive
Aero: Magic, Defensive, Ranged
Cleric Stance: Healer
Protect: Defensive
Stoneskin: Defensive
Scholar (see Summoner)
Astrologian loses 3 skills (same deal AST was build to be self contained)
Lightspeed: Healer
Disable: Magic, Ranged
Synastry: Healer
Updates are slowly underway, enjoy.