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  1. #1
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100

    What Skills Should Become Role Specific.

    So with the prospect of 4.0 redoing the battle system and some skills will become Role specific, I was wondering what skills you think should be removed from a class/job and be placed into the pool of abilities for common use. That being said there should be some criteria to follow. First any skills or abilities listed in the lore book for a job should be considered cannon to just that job, so skills/abilities that would seem obsolete or useful for other jobs, like Ley Lines or Leeches, must stay. Second, the abilities cannot be as cut and dry as give it to everyone give it to these jobs not these, so for that a system needs to be in place. I will present said system below. Finally, and abilities/traits that are adjusted to this system should come with an explaination as to why, its an ability everyone expects, these jobs get it but one doesn't, even though that job provides the same function, etc. And with that lets start brainstorming. I will be adding my own ideas later, i cant right now, since I am on my phone.

    Here is the list of the criteria for a skill for each class/job. So as long as you classify a skill as one or more things then that skill can be used by those classes/jobs.

    Categories:
    Primary Role: Tank, DPS, Healer
    Disciple: War, Magic
    Battle Style: Offensive, Defensive, Support
    Type of Attacks: Physical, Caster
    Distance: Melee, Ranged

    Classes/Jobs will be given one classification from each category. Skills will be given at least one category as well. In order for a Class/Job to be able to use said skill they must meet all of the requirements. For instance, Provoke is classified as a Tank skill, so only a Class/Job classified as a Tank can use it. Transversely, Raging Strikes is a DPS & Ranged Skill, so a Class/Job must be a DPS and use Ranged attacks; so while Monk might meet the DPS, they aren't Ranged, and Scholar is Ranged but not a DPS, they cannot use the Skill.

    TANKS
    Gladiator/Paladin: Tank, War, Defensive, Physical, Melee
    Marauder/Warrior: Tank, War, Offensive, Physical, Melee
    Dark Knight: Tank, War, Offensive, Physical, Melee

    DPS
    Pugilist/Monk: DPS, War, Offensive, Physical, Melee
    Lancer/Dragoon: DPS, War, Offensive, Physical, Melee
    Rogue/Ninja: DPS, War, Offensive, Physical, Melee
    Archer/Bard: DPS, War, Support, Physical, Ranged
    Machinist: DPS, War, Support, Physical, Ranged
    Thaumaturge/Black Mage: DPS, Magic, Offensive, Caster, Ranged
    Arcanist/Summoner: DPS, Magic, Support, Caster, Ranged

    HEALER
    Conjurer/White Mage: Healer, Magic, Defensive, Caster, Ranged
    Scholar: Healer, Magic, Defensive, Caster, Ranged
    Astrologian: Healer, Magic, Defensive, Caster, Ranged

    Abilities From Tanks
    Paladin loses 3 skills
    Flash: Tank (This skill can be replaced with a proper AoE skill for GLD/PLD)
    Convalescence: Tank (Possibly replaced with a new Shield skill that an heal HP for each attack sustained)
    Provoke: Tank (This could be replaced with a new OGCD attack skill)

    Warrior loses 3 skills
    Foresight: War, Melee (this should be replaced with a Skill similar to Vengence but with less Damage/Protection)
    Bloodbath: War, Melee (Not Sure what this could be replaced with)
    Mercy Stroke: Tank (A new OGCD skill that attacks everyone at once)

    Dark Knight loses 2 skills (DRK really doesn't need to share any skills but its only fair, maybe)
    Reprisal: Tank (Not Sure what this could be replaced with)
    Blood Price: Tank (Not Sure what this could be replaced with)


    Abilities From DPS
    Monk loses 4 skills
    Featherfoot: War, Melee
    Second Wind: War, DPS
    Internal Release: War
    Mantra: War, DPS

    Dragoon loses 2 skills
    Invigorate: War
    Blood for Blood: War, DPS

    Ninja loses 1 skills (Similar to DRK NIN was designed to not really need to share any skills but Goad is the biggest skill to possibly share)
    Goad: War, DPS, Melee

    Bard loses 4 skills
    Raging Strikes: DPS, Ranged
    Hawk's Eye: War, DPS, Ranged
    Quelling Strikes: DPS, Ranged
    Barrage: War, DPS, Ranged

    Machinist loses 1 skills (Same deal built solid)
    Reassemble: War, DPS, Ranged

    Black Mage loses 3 skills
    Blizzard II: Magic, Ranged
    Swiftcast: Magic, Ranged
    Convert: Magic, DPS

    Summoner loses 3 skills
    Physick: Magic
    Virus: Magic, Ranged
    Eye for an Eye: Magic, Ranged


    Abilities From Healers
    White Mage loses 5 skills (this is tough since Cure and Aero are intrigal to the WHM but cure could be used for Pally and Aero for the other healers)
    Cure: Defensive
    Aero: Magic, Defensive, Ranged
    Cleric Stance: Healer
    Protect: Defensive
    Stoneskin: Defensive

    Scholar (see Summoner)

    Astrologian loses 3 skills (same deal AST was build to be self contained)
    Lightspeed: Healer
    Disable: Magic, Ranged
    Synastry: Healer


    Updates are slowly underway, enjoy.
    (0)
    Last edited by Eloah; 11-01-2016 at 01:46 PM.

  2. #2
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    I would do the moogle quest all over again for Reprisal to be a "TANK" skill. Not truly super useful, but a fun skill.

    Obvious candidates I think would be TANK: Provoke, Convalescence, Feather Foot, Blood Price, Fight or Flight.
    (0)

  3. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ErikMynhier View Post
    I would do the moogle quest all over again for Reprisal to be a "TANK" skill. Not truly super useful, but a fun skill.

    Obvious candidates I think would be TANK: Provoke, Convalescence, Feather Foot, Blood Price, Fight or Flight.
    Fight or flight isn't really a role specific Skill.

    the only ones that are role specific really would be the almost manadatory skills like provoke, portect and cleric stance. skills you simply can't do your job properly without.

    a warrior/dark for example could do just fine without convalescence. it'd be pretty borked without provoke though
    (3)

  4. #4
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dzian View Post
    Fight or flight isn't really a role specific Skill.

    the only ones that are role specific really would be the almost manadatory skills like provoke, portect and cleric stance. skills you simply can't do your job properly without.

    a warrior/dark for example could do just fine without convalescence. it'd be pretty borked without provoke though
    Logically you are correct, however we only know what we as players see as role skills SE may think differently. I anticipate both logical skills as well as a number of "WTF?" skills. What would be a salt storm of endless madness will be if Swiftcast is marked as Magic DPS and healers lose it.
    (1)

  5. #5
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Most important I can think of:

    Tanks: Provoke

    Healers and Casters: Swiftcast

    Physical DPS: Invigorate. Maybe a self-heal like 2nd wind since MCH don't have access to that
    (0)

  6. #6
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Provoke for all tanks.
    Protect for all healers.
    Cleric Stance for all healers.
    Swiftcast for all magic users.
    Invigorate for all physical dps.
    Second Wind for all dps.
    (10)
    Last edited by Tyrn; 10-31-2016 at 07:30 PM.

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    The only skills that are guaranteed to become role specific addidtional skills are those that are required to complete content. Provoke (which is needed in any content where a tank swap occurs) and Cleric Stance (needed so healers can complete the DpS checks required for solo content) are pretty much guaranteed to be remove from Gladiator and Conjurer to become role skills.

    Every other "must have" additional skill is nice but not necessary and may or may not end up in the role pools.

    It is quite possible that the role specific pool has skills that may be weaker than those cross-class skills gained by leveling up other classes/jobs and share cooldown with their superior skills to prevent stacking of them.
    (0)

  8. #8
    Player
    Eloah's Avatar
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    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I still cant adjust the specifics for each job but i can when i get home, but a skill like reprisal or fight or flight coukd qualify for this topic. Its skills like the esuna skills and the tank shield that sadly cannot become this for possible lore reasons. Leeches is written into the lore book as a Scholar only skill; though adding traits for each one to make it unique might be nice. Similarly, Leylines, would be cool for any caster, but since its in the lore for BLM its out of the running. But keep it up, this coukd help the devs more than we think.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  9. #9
    Player

    Join Date
    Apr 2015
    Posts
    658
    Swift cast for mages is pretty set in stone, i use it far to much for most things to do without it at this point.

    cleric stance for healers as well, (well sch and ast) but dpsing without it is pretty much a complete waste of mp.

    Provoke for tanks, i do not think any proper tank would level without it.
    (0)

  10. #10
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I should also add, feel free to talk about and skills you feel should be pruned entirely, like surecast is next to useless. Most attacks that are worth avoiding would make you cancel the cast in general, where as, and aoe you choose to get hit by you'd finish the cast anyway. I suggest making it a new BLM exclusive skill that lowers the cast time of the higher tier spells.
    (2)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

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