Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 48
  1. #21
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Looks like there's still hate for XI I see.

    Yeah, 2 hours are essentially once per fight abilities which Yoshida is in favor of, however since people want this game to be easy and no "time sinks" it'll be constantly usable so situations like this:

    You are right, people never 2hr zerg King Vinegaroon (chainspell stuns + DPS 2hrs), melee burn vrtra needs chainspell stun, people fight dynamis-buburimu's molboro without chainspell stuns, also dynamis lord without chainspell stun?
    Would happen much more than it did in FFXI, by the by:

    Vrtra was killed without it plenty of times.

    2hr-zerg is just because people disliked actually fighting and as we all know, in terms of MMORPGs (this exists in every MMO to date) people want the quickest and most efficient way to tackle something. 2hrs were part of a strategy, hence why SE created the ability to reset them through Corsair or an item.

    every single hard encounter in FFXI revolves around the use of 2hr abilities.
    Funny story, Proto-Omega and Proto-Ultima didn't revolve around it.
    Omega & Ultima from the CoP mission didn't revolve around it.
    Ouryu didn't revolve around it
    Bahamut v2 didn't revolve around it
    Shinryu didn't revolve around it if you didn't brew it (since the only reason to brew it is just to get it out of the way for the Atma)
    Tiamat didn't revolve around it
    Pantokrator didn't revolve around it

    and as you say:

    the list is too long
    So yeah, I'm waiting to experience this "every hard encounter revolves around chainspell stun/zerg" when most of the harder enemies are flatout resistant to stun or builds stun resistance very rapidly.

    Right now, Ifrit revolves around throwing Lancers at it.

    That's the same thing as "encounters revolving around chainspell stun".
    (2)
    Last edited by Jennestia; 11-18-2011 at 01:18 AM.

  2. #22
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Looks like there's still hate for XI I see.
    To you the line between objective criticism and hate doesn't exist.
    (0)

  3. #23
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    To you the line between objective criticism and hate doesn't exist.
    I've yet to see criticism is the problem, I see more hate for it, i.e "2 hrs was from FFXI, XIV better not have it" and "it better not resemble this from XI!", criticism would be showing alternatives or how to improve it, that's critiquing -- saying that it shouldn't be in because XI had it or because of how XI used it isn't objective criticism, which to my knowledge Objective criticism usually isn't fueled by personal opinion, therefore yeah, I can't see objective criticism.
    (5)

  4. #24
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It's easy to hate something when people are trying to force the game in the same direction as FF11, if we had it your way Jennestia this game would be FF11-2.

    We already have things like chainspell and thats far from being a 2 hour ability, granted its nowhere near as powerful as FF11's chainspell.

    I would rather them stick to the once per fight mechanic than 2 hour, 2 hours is too long to wait if you fail and want to try again.

    If we look at Ifrit and assume the moogles will also have a 30 minute timer then, a 30 minute cooldown ability/skill/spell would be appropriate.

    It needs to be good also, I don't want to see anyone exploding or something like Benediction which is basically like throwing yourself under a bus.
    (2)
    Last edited by Jinko; 11-18-2011 at 02:15 AM.

  5. #25
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jinko View Post
    It's easy to hate something when people are trying to force the game in the same direction as FF11, if we had it your way Jennestia this game would be FF11-2..
    I agree, having a basic search system, basic content systems, actually showing that you've learned something in the 9 years of running and maintaining a previous MMO makes your next MMO a direct sequel of a previous one.

    Since we all know FFXIV takes place in Vana`diel and our main threat is the Shadow Lord and Lady Lilith. I guess you're against the Roaming Odin idea too, since that makes it FFXI-2 as well, since Odin's avatar roams the Aradjiah continent in XI.

    So no, nothing would be made "FFXI-2", only people who dislike that game assumes every suggestion or thought regarding XI is trying to turn it into a sequel, your Lalafell? Is a direct model from XI, so you yourself turned XIV into XI-2 ^^

    (See how silly it is to say something is trying to be turned into a sequel just because of certain features?)

    Seriously, if "my way" was had, XIV wouldn't even exist, I would have made a Romancing SaGa or 2nd Front Mission MMO. No other MMO in history ignored the basics, even EverQuest 2 didn't ignore the basics set forth by the previous game and THAT was for all intents and purposes a direct sequel.
    (4)
    Last edited by Jennestia; 11-18-2011 at 02:39 AM.

  6. #26
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I would not mind 15-30 min recast abilities for jobs that are more useful on average. Annoyingly long recast but adds a nice flavor.
    (1)

  7. #27
    Player
    Hachi-Roku's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Isilgeim Ahtsaeswyn
    World
    Excalibur
    Main Class
    Marauder Lv 60
    I know I've had a few FFXI moments where I'm getting hammered by some mobs and things are looking shady, when I start go to "okay, what does my 2hr do and can I use it to win?!" Of course, nothing is there to save me and I just Return while mentioning the event to nobody.

    2hrs can exist, I suppose, though I don't particularly think the XIV climate needs them. I liked the idea further up about a Grand Combo that can only be done once per fight- maybe something that would attack and heal at the same time. Ever played Skies of Arcadia? The Blue Rogues attack, which changed depending on what your crew was comprised of.

    Still, I wouldn't mind even if the Grand Combo idea doesn't pan out. Just have to be more careful with the battles I pick.
    (0)

  8. #28
    Player

    Join Date
    Aug 2011
    Posts
    179
    I would love for them to add 2hrs, or something similar (not just combos) to XIV. Abilities like those added alot of depth to encounters in XI, making battles that may have been otherwise practically impossible, doable. I still feel that a few of the jobs in XI got seriously shafted on their 2hrs, but here theres room to improve upon the old system. Combos sounds great and all, but we still need more distinction between the classes, and reasons why X class or Y class is can still be viable in a particular encounter. I expect that Yoshida has the "2hr" concept in mind already for jobs, but the classes could use them too.
    (1)

  9. #29
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Coglin View Post
    To be more specific, this is FFXIV with a diferent abilities set up, battle system, and game design, and its not as applicable for those abilities at this time. And he rather it stay that way.
    Again. everything has been done before. I can list a million things this game has thats from ff11 (from jobs all the way the way to the SAME races) but i wont.

    BTW if this game copied off ff11 a little more it actually be a lot better then it is...

    Im all for new things but hating on something because its been done b4 is stupid.
    (3)

  10. #30
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by DNO View Post
    BTW if this game copied off ff11 a little more it actually be a lot better then it is...
    I don't believe this at all, I played 11 for 5 years and besides its content and story this game is better in pretty much every aspect.

    The jobs being added are a final fantasy trademark I don't see how that's copying FF11, unless of course you mean FF11 copied its predecessor and in turn FF14 is copying FF11.
    (0)
    Last edited by Jinko; 11-18-2011 at 04:07 AM.

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast