I hope they do add 2 hr abilites like in ff11, they were enjoyable and handy to have alot of times and tbh our jobs need some "umph"

The changes they are going to implement with weapon skills are simply like the skill chains we had in 11nothing more, which is great tbh, IF we are freed from the "movement lock" we have now when any ability or ws is initiated.

these new combos will indeed require free movement to pull em off, so please se, get rid of the 3-4 second movement lock restriction as it is now -.- i enjoyed sc in 11, it was handy and some good damage and useful debuffs to mobs could be achieved by them but we could move about 100x easier in 11 during combat.

if in the future they add true 2 hr abilities it can only be an asset. loved them in 11 and would love them here.
certain classes are always gonna be better for certain fights, not one game in existance has "balance" just right ...to say any does is delusional. but hopefully the new team sees to it that all classes have a potent and useful 2 hr . if they could pull that off i say bring it on!!