Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 48
  1. #31
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jinko View Post
    I don't believe this at all, I played 11 for 5 years and besides its content and story this game is better in pretty much every aspect.

    The jobs being added are a final fantasy trademark I don't see how that's copying FF11, unless of course you mean FF11 copied its predecessor and in turn FF14 is copying FF11.
    They mean basic LS features, party features, lfp, content, AH, etc (granted most of this if finally being adressed after a year, it should have been there to start and would have made a big difference)
    (2)

  2. #32
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Volsung View Post
    They mean basic LS features, party features, lfp, content, AH, etc (granted most of this if finally being adressed after a year, it should have been there to start and would have made a big difference)
    Yes many things should have been there at start but thats what you get when you launch a game thats nowhere near ready.
    (0)

  3. #33
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Jennestia View Post
    I've yet to see criticism is the problem, I see more hate for it, i.e "2 hrs was from FFXI, XIV better not have it" and "it better not resemble this from XI!", criticism would be showing alternatives or how to improve it, that's critiquing -- saying that it shouldn't be in because XI had it or because of how XI used it isn't objective criticism, which to my knowledge Objective criticism usually isn't fueled by personal opinion, therefore yeah, I can't see objective criticism.
    Thanks for putting words in my mouth, the usual you. I wasn't against of 'ultimate long recast ability that can be used once every instances', i was against the idea of implementing the way FFXI did.



    to quote Betel again, in case you can't remove the FFXI blindfold.
    Quote Originally Posted by Betelgeuzah View Post
    XI didn't even try to balance the encounters with 2h's in mind. As the result, the game was painfully easy.
    (0)

  4. #34
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Chardrizard View Post
    i was against the idea of implementing the way FFXI did.
    However you pretty much said all hard encounters were revolving around the use of 2 hours, which is pretty false, even back then since the only time "zerging" was used was to down something quickly people didn't want to bother fighting with actual strategy because it's much easier (in all MMOs) to down something quickly if it's the most efficient way of doing it given the specific game's mechanics.

    If you actually read my post:
    criticism would be showing alternatives or how to improve it, that's critiquing
    Your post, which I only responded to the part about encounters revolving around 2hrs like 'chainspell stun', you injected my words into your own post, since if you yourself didn't say you hated the concept, clearly I wasn't referring to your post, therefore I didn't "put words into your post."
    (2)

  5. #35
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    would love to see it, only thing i see is everyone only using jobs over classes from 1.21+ and so on >.>

    what the need to do is make protect & shell 30mins, 5 mins too short always casting it it uses a small amount of mp so whats the point. if they make it 30mins and use a ton of MP it should balance out.
    (1)

  6. #36
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    There was 30 minutes abilities for THM and CNJ in the beta
    But because of complains they were reduced to 10 minutes.
    (0)

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    F 2-hours.

    Having to wait until 2-hours cooldown before retrying a fight: {No thanks}
    (1)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  8. #38
    Player
    Sheth's Avatar
    Join Date
    Nov 2011
    Posts
    39
    Character
    Sheth Adama
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Felis View Post
    There was 30 minutes abilities for THM and CNJ in the beta
    But because of complains they were reduced to 10 minutes.
    Why would people complain about something like this?
    (0)

  9. #39
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    It depends on how well they balance them for me. 2hrs in XI were extremely unbalanced. some were amazing others were horrible. and some down right pointless.

    Take ranger for example Eagle eye shot was extremely weak compared to Barrage which only had a 5min timer.
    Then you have Nin's 2hr. which was just sad. Used as a free warp more then anything.
    I can go go on but i think you get the point.
    (1)

  10. #40
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ilean View Post
    F 2-hours.

    Having to wait until 2-hours cooldown before retrying a fight: {No thanks}
    Again, 2-hours were not necessary. Sure, they helped, and helped a lot, but I only used mine as a last straw just in case my own usual strategy went awry. I want an ability that defines the idea of the job in a single "longer" recast ability. Hell, it could even be 5-10 minutes for all I care as long as it's not OP.

    Paladin had Invincible, RDM had Chainspell (though they already have that in this but you get my point). I'm not saying they should be implemented the same way XI had them, nor should they be the exact same abilities, I'm just saying it adds an "oshi*" button in case you accidentally messed up your normal strat and need to use it.
    (0)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast