Probably this'll be seen as one hell of a massive nitpick, but since it'd be so easily changed I figured I might as well point it out..
Why are Square-Enix insisting on using such negative (and somewhat misleading) terminology when it comes to announcements? The two that I keep running into are 'Emergency Maintenance' and 'Abolished'.
Emergency Maintenance suggests that something has gone seriously wrong despite (or possibly due to) the efforts of the people managing the game, and it needs to be taken down and fixed now. It suggests S-E screwed something up, and badly.
When is Emergency Maintenance actually used, here? Well, ninety percent of the time, it's used for what most MMO games would describe as 'unscheduled maintenance'. That is, for instance, 'something needs to be fixed, and it's not critical but we can't just leave it until the next scheduled maintenance, so we're giving you all two days fair warning before we take the game down for repairs.'
I'm not saying Emergency Maintenance shouldn't be used, but why not use it for when it's, well, an emergency? Not just something needs fixing on a specified date before regular maintenance rolls around again.
And abolished, well.. 'Repair Materials will be abolished.' for instance. It makes it sound like the game element in question was some sort of distasteful behavior. Really, why not simply say removed? This one's particularly problematic because oftentimes removed features have favour with a portion of the playerbase, and necessary removal or no, a word with the negative connotations of 'abolished' creates the subtle feeling that announcements like that are taking the chance to make a dig at the people who enjoyed the feature in question.
Again, I know it's a nitpick, and I know that given how long I've been studying English I must be particularly sensitive to these things, but these are terms you're (hopefully) going to be using over a very long time - maybe a decade, or more - and often for quite controversial topics. I would be very surprised if they did not have a subtle, ongoing negative impact on the mindset of the playerbase that could easily be averted by using words that are both less negative and less misleading.