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Thread: Repair changes

  1. #21
    Player
    Amsai's Avatar
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    Mar 2011
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    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    First, I'd like to say that I like these changes, but I think they should complete the unfinished thought. In addition to these changes (maybe it would have to wait til 2.0 due to server issues or such), I would like them to untie the repair process from the bazaar process. So that you could simply flag and offer gil for each item instantly w/o having to unequip it. This is one of those things that just bugs the hell out of me. If the NPC can figure out how to repair equiped gear, then surely we can too. Doing something like this would streamline the process further, and could really help out with repairs when your on the go (dungeon runs, etc).

    The other thing I was curious about was that information we had prviously heard about doing away with accessory repairs and having ALC and CUL "charge" them full with potions and food dishes and what not. What happened with this idea? Was it thrown out? If not, then when can we expect to see it? If so, then how will ALC and CUL be able to participate more in the economy seeing as they don't repair anything or materia slot anything?
    (0)

  2. #22
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    Jul 2011
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    Gridania
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    Quote Originally Posted by Amsai View Post
    First, I'd like to say that I like these changes, but I think they should complete the unfinished thought. In addition to these changes (maybe it would have to wait til 2.0 due to server issues or such), I would like them to untie the repair process from the bazaar process. So that you could simply flag and offer gil for each item instantly w/o having to unequip it. This is one of those things that just bugs the hell out of me. If the NPC can figure out how to repair equiped gear, then surely we can too. Doing something like this would streamline the process further, and could really help out with repairs when your on the go (dungeon runs, etc).

    The other thing I was curious about was that information we had prviously heard about doing away with accessory repairs and having ALC and CUL "charge" them full with potions and food dishes and what not. What happened with this idea? Was it thrown out? If not, then when can we expect to see it? If so, then how will ALC and CUL be able to participate more in the economy seeing as they don't repair anything or materia slot anything?
    Because their products are consumables, not one-time deals like other DoH.

    They haven't told us that this idea was thrown out. It's in the roadmap. So I'd say expect it unless they say otherwise.
    (0)

  3. #23
    Player
    Amsai's Avatar
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    Mar 2011
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    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Answa View Post
    Because their products are consumables, not one-time deals like other DoH.

    Yea but thats kind of weak, and doesnt really make up for it at all, like the "charging" thing would.

    They haven't told us that this idea was thrown out. It's in the roadmap. So I'd say expect it unless they say otherwise.
    Meh, I was really hoping for a dev response to this or something more concrete then what you have offered, but I do appreciate the response
    (0)

  4. #24
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    Apr 2011
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    Hey guys! I just wanted to let you know that the dev. team agrees that it would be convenient and create more inventory space if they allowed the use of grade 5 dark matter for equipment of any level. We will be implementing this in 2.0, but if there are enough requests we can look into implementing it even sooner.
    (80)
    Bethany "Rukkirii" Stout - Community Team

  5. #25
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    Quote Originally Posted by Rukkirii View Post
    Hey guys! I just wanted to let you know that the dev. team agrees that it would be convenient and create more inventory space if they allowed the use of grade 5 dark matter for equipment of any level. We will be implementing this in 2.0, but if there are enough requests we can look into implementing it even sooner.
    Challenge accepted.
    (17)
    Last edited by Answa; 11-19-2011 at 09:41 AM.

  6. #26
    Player
    tymora's Avatar
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    Mar 2011
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    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    So I can use Grade 5 to fix Grade 1 equips and get +4 inventory space...You're ON!

    So where do we put the signature? Like?
    (3)

  7. #27
    Player
    Antanias's Avatar
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    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rukkirii View Post
    Hey guys! I just wanted to let you know that the dev. team agrees that it would be convenient and create more inventory space if they allowed the use of grade 5 dark matter for equipment of any level. We will be implementing this in 2.0, but if there are enough requests we can look into implementing it even sooner.
    Up until we have grade 9/10 dark matter, I'm assuming?
    (3)

  8. #28
    Player
    Jinko's Avatar
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I would also like to support this change
    (2)

  9. #29
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    Full Support on this idea xD
    (2)

  10. #30
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    Quote Originally Posted by Sanlord View Post
    Full Support on this idea xD
    Dont Listen to this guy!!... but for real i am in support of this as well
    (1)

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