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Thread: Repair changes

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  1. #1
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    First, I'd like to say that I like these changes, but I think they should complete the unfinished thought. In addition to these changes (maybe it would have to wait til 2.0 due to server issues or such), I would like them to untie the repair process from the bazaar process. So that you could simply flag and offer gil for each item instantly w/o having to unequip it. This is one of those things that just bugs the hell out of me. If the NPC can figure out how to repair equiped gear, then surely we can too. Doing something like this would streamline the process further, and could really help out with repairs when your on the go (dungeon runs, etc).

    The other thing I was curious about was that information we had prviously heard about doing away with accessory repairs and having ALC and CUL "charge" them full with potions and food dishes and what not. What happened with this idea? Was it thrown out? If not, then when can we expect to see it? If so, then how will ALC and CUL be able to participate more in the economy seeing as they don't repair anything or materia slot anything?
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  2. #2
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Amsai View Post
    First, I'd like to say that I like these changes, but I think they should complete the unfinished thought. In addition to these changes (maybe it would have to wait til 2.0 due to server issues or such), I would like them to untie the repair process from the bazaar process. So that you could simply flag and offer gil for each item instantly w/o having to unequip it. This is one of those things that just bugs the hell out of me. If the NPC can figure out how to repair equiped gear, then surely we can too. Doing something like this would streamline the process further, and could really help out with repairs when your on the go (dungeon runs, etc).

    The other thing I was curious about was that information we had prviously heard about doing away with accessory repairs and having ALC and CUL "charge" them full with potions and food dishes and what not. What happened with this idea? Was it thrown out? If not, then when can we expect to see it? If so, then how will ALC and CUL be able to participate more in the economy seeing as they don't repair anything or materia slot anything?
    Because their products are consumables, not one-time deals like other DoH.

    They haven't told us that this idea was thrown out. It's in the roadmap. So I'd say expect it unless they say otherwise.
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  3. #3
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Answa View Post
    Because their products are consumables, not one-time deals like other DoH.

    Yea but thats kind of weak, and doesnt really make up for it at all, like the "charging" thing would.

    They haven't told us that this idea was thrown out. It's in the roadmap. So I'd say expect it unless they say otherwise.
    Meh, I was really hoping for a dev response to this or something more concrete then what you have offered, but I do appreciate the response
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