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Thread: Repair changes

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  1. #19
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Griss View Post
    The only thing that i dislike about the changes to the repair system, is that the post was in fact not the new master list of actions and traits for each class.
    Ditto. While I hate to sound like some kind of entitled ass(there's enough of that going around these forums), I was kind of hoping that Part Deux of the class changes would have shortly followed after the first. Maybe I just misinterpreted some translated posts and community responses, but I was under the impression that they were already done with the actual development nitty gritty and were just preparing the post.

    Quote Originally Posted by Lebannen View Post
    I liked the old system where you used actual mats. Made sense imo, also made repairung gear worthwile for crafters.
    I agree. I understand that it could have been a hassle to get some mats(I was a crafter for a bit on my last character), but they could have just easily fixed that by lowering the obtuse level or secondary crafting requirements and made certain mats easier to acquire. It felt more realistic to be carrying a bunch of leather spetches rather than "dark matter". But that's neither here nor there at this point.
    (1)
    Last edited by Malakhim; 11-18-2011 at 01:13 AM.