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  1. #11
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by ErdrickLoto View Post
    ...Get your relevant numbers as big as possible?
    For the most part: Yes. But which stat gives you the biggest benefit is a bit more difficult to determine. Accuracy is probably the worst offender here - it's the most important sub-stat up to a point, then completely useless - and it's ONLY relevant in raiding/EX content. And there are 3 different caps for it - and they differ for each boss. Transparency where?!.
    It should be noted that simply knowing your crit or spell speed percentages isn't going to tell you how much the stat contributes to your DPS. So the suggestion of this thread wouldn't actually help that. It would show how pitiful parry scales, but that's about it.
    (4)

  2. #12
    Player
    Join Date
    Nov 2014
    Posts
    290
    Link here you go.. and use the BiS Solver, hit Show Weights (Stats) add what stat you want and see if it boots your stat damage.... done.. moving on.
    (0)

  3. #13
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Zojha View Post
    Accuracy is probably the worst offender here - it's the most important sub-stat up to a point, then completely useless - and it's ONLY relevant in raiding/EX content. And there are 3 different caps for it - and they differ for each boss. Transparency where?!.
    In the case of Accuracy, it does not have an actual cap. It has a point of maximum impact - which you note there are three different points and they differ for each boss - but that is encounter-specific, and front/flank/rear specific. Unfortunately, tooltips are written once, and then forgotten about, basically. They are not dynamic. They do not change based upon the content you are in, nor the value of the stat you are hovering over.

    So long as tooltips are static, not dynamic, the desired "transparency" will not occur.
    (1)

  4. #14
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    The weights are also different for lvl 50 as well. Heck, shields block for 7% more in lvl 50 dungeons, over lvl 60 content, and the shields are scaled down!
    (0)

  5. #15
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    One reason why they wouldn't show the crit chance is because not everybody understands rng. If they know for certain their crit chance is 30% for example then they will expect 1/3 of their hits to be crits. As soon as they go a long streak without critting, they start complaining that the game's rng is broken and should be fixed.
    (2)

  6. #16
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LunarEmerald View Post
    One reason why they wouldn't show the crit chance is because not everybody understands rng. If they know for certain their crit chance is 30% for example then they will expect 1/3 of their hits to be crits. As soon as they go a long streak without critting, they start complaining that the game's rng is broken and should be fixed.
    Simple, just set up the forums such that any posts about that are automatically deleted from the forums. That way they can complain, but the post just gets whisked off into the ether never to be seen again. Out of sight, out of mind.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  7. #17
    Player
    Avin00's Avatar
    Join Date
    Oct 2013
    Posts
    79
    Character
    Aven Pathfinder
    World
    Phoenix
    Main Class
    Paladin Lv 60
    You also have to contend with the fact that different enemies have different magical and physical defence so saying x move will do x dmg is pretty useless without working out the intended targets resistances. I actually think obscuring the stat weights isn't hand holding and it's more of the reverse if you have to slowly increase accuracy to achieve the minimum using the striking dummies I would say that is harder than being told outright you need 600 (if you are a mage) accuracy because I know you are all too lazy to work it out yourselves.
    (0)

  8. #18
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    We won't get it. They already said the reason why stats are like that is because they want it to be stupid-friendly. Also they often change it so they tend to hide it.
    (2)

  9. #19
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    I don't think this is a "limitations" issue. I think they do it on purpose and I see it in many many MMORPGs. They tend to hide the DPS algorithms and how exactly stats work and affect DPS because they want to keep balance by hiding the "golden" formula so you can experiment and they can also hide any weaknesses in class and combat system. They also tend to change those algorithms from patch to patch without saying what exactly they changed. I think many devs fear the abuse will come by exposing the whole system to players. People will go to the golden classes and gears and exclude all the others. So they hide it. If you are to expose everything to the players you have to be sure everything is balanced and there is no perfect balance in any game.
    (1)

  10. #20
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Remus View Post
    We won't get it. They already said the reason why stats are like that is because they want it to be stupid-friendly. Also they often change it so they tend to hide it.
    Obscurity rarely caters to stupidity. It caters only to those who want to roll around in it, or stand atop those who do.
    (1)

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