Quote Originally Posted by Kaisha View Post
The only reason 1.0 had the depth-of-field was to hide its atrocious lack of LoD transitioning. You'd see the high detail environment parts clip through the low detail versions in the distance, and blurring it all was their band-aid to the problem.
Yeah, you are correct because LoD which is basically Low Detail on Distance OBJECT which it didn't HAVE that is why it did not need to hide anything. The game was so high quality that it did not implement little tricks such as "LoD" ^^;