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  1. #41
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Dement View Post
    I don't know if I can handle 2 more years of grinding the same two dungeons week after week after week.
    You can do PVP Frontlines, it's a great way to cap the tomes and how i cap mine like 1 Year ago when i was raising PVP rank, you can also do Trials, but those barely give any Tomes, you can also do Palace of the Dead, also nice way to cap tomes.

    If people only do the Two new Dungeons and suffer from burnout when capping the tomes it's their own fault, there's more ways to cap it, i don't see why only do the Two Dungeons.
    (1)

  2. #42
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Personally I hate the weekly caps. Its become a routine of doing the same checklist every week.

    A9-A12
    Void Ark
    Weeping
    450 Scripture
    450 Red scrips
    Mini cactpot
    Jumbo cactpot

    There is little content to do outside of that which has a goal other than glamour.
    (1)

  3. #43
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by RobbieH View Post
    How so? The weekly tome limit is a cheap attempt at not making more end game content, so they lock us into 450 tomes per week so we can't grind, even if we get pieces from Savage we're still limited there, along with the Tomestone gear that's needed for BiS.
    Weekly tomes don't limit endgame content, only the speed to get a full tome set.
    Removing the weekly limit will call another way to limit the speed (like tome as random reward).
    Also tome gears is not always BiS gear.

    So, what is your alternative way to limit the speed of getting a full set?
    (2)
    Last edited by Felis; 10-29-2016 at 08:13 PM.

  4. #44
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Felis View Post
    Weekly tomes don't limit endgame content, only the speed to get a full tome set.
    Removing the weekly limit will call another way to limit the speed (like tome as random reward).

    So, what is your alternative way to limit the speed of getting a full set?
    Add a second Raid, so we would have two.

    Want the better gear? Do Raids.

    "Oh but i don't raid" excuses inc, irrelevant, Crafted gear and old i240 more than enough for anyone to even Clear normal Alex, so they don't need i270 to begin with.
    (2)

  5. #45
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    But we have already 2 raids (a 8 man raid and a 24 man raid). Or 3 raids, if we count Alex normal as a raid.
    (2)

  6. #46
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Felis View Post
    But we have already 2 raids (a 8 man raid and a 24 man raid). Or 3 raids, if we count Alex normal as a raid.
    I meant two different Savages, sorry lol.
    (0)

  7. #47
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Kaurie View Post
    Without randomness, games would be pretty boring.
    In other words: Nearly all sports are pretty boring. Platformers are pretty boring. Shooters are pretty boring. Racing games are pretty boring. Fighting games are pretty boring without Mokujin. Most Tower Defense games are pretty boring. And the majority of any given Legend of Zelda game is boring as well. TIL.

    RNG is cheap design and for good reason rarely applied where things matter. Whether you advance to the next stage is almost never decided by RNG, but either your merit (eg fighting games) or point accumulation (eg experience levels). Whether your controls work is also never decided by RNG and you typically get set abilities, rather than random ones, when you advance. Level caps are never random either. Whether a boss is inside a dungeon or a quest target in the game and you can actually complete it isn't random either. Whenever things are important, RNG is kept out, because it's bad design and that's very obvious when you try to apply it to things that matter.
    It's innately unfair, too, because it means people aren't rewarded for their merit or effort but rather the luck of the draw. I'm pretty sure more people would agree to have their salary performance based than to having it decided by a dice roll, because most people prefer just rewards over unjust ones.

    Nevertheless, RNG still is common, no doubt. It's simple and adequately stupid, but very easy to implement and a great carrot on the stick because any time could be winning time. But that doesn't make it any less bad. It's a design relic that thankfully is being slowly phased out.
    (3)

  8. #48
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    I see an argument being made, not very well mind you, for Horizontal Progression. I have to ask proponents of that, what good is it to have a BiS piece of gear that remains BiS for ten years? What good is it to be stuck wearing a 350 HP/Mana piece of gear for its focus when everyone else has been able to upgrade, due to not having such a necessary focus, to gear with 4k or 5k HPME?

    If you're wondering, I'm referring to Everquest's Necromancer 2.0 (or 2.5). That has a 10% damage bump to all of the Necromancer's DoTs, and was introduced with Omens of War. That was .. 10? 12? Years ago. EQ is a game of generally Vertical Progression, but it has a few pieces that remain BiS due to its effects not being replicated elsewhere. The Necro Epic being one of them. At least other classes that still click their Epics are able to keep them in a bag, not equipped.
    (0)

  9. #49
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by RobbieH View Post
    Add a second Raid, so we would have two.

    Want the better gear? Do Raids.

    "Oh but i don't raid" excuses inc, irrelevant, Crafted gear and old i240 more than enough for anyone to even Clear normal Alex, so they don't need i270 to begin with.
    But some of the savage gear is actually worse vs it's tome counterpart, would you rather farm A12s to get that chest piece with 120 acc or farm tomes to get the 120 crit rate piece?
    (1)

  10. #50
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Felis View Post
    So, what is your alternative way to limit the speed of getting a full set?
    -Uncap tomes per week
    -Add a system that allows you to apply those tomes per job. Each job having a limit on how much you can dump into it per week.

    Problem solved, you are now still weekly capped, the speed at which you obtain any single jobs gear is still limited, however you are allowed to make progress on other jobs if you have the time or want to do so. (This obviously doesn't address how you would handle spending tomes on other items etc... however with something like this people wouldn't feel like they hit a brick wall as fast every week.)

    Also I liked someone's suggestion of a rollover. So if you miss a week for whatever reason it allows you to catch up, if you are so inclined. Letting people play when they can or want to play. Instead of it feeling like a chore if you don't have a lot of time in a week to play.
    (1)
    Last edited by Imoen; 10-30-2016 at 04:22 AM.
    Me: "Aww man I'm clicking all the wrong buttons tonight!"
    Friend: "You're i190, you can't click a wrong button unless it is no buttons"
    Me: "lol"

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