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  1. #31
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kaurie View Post
    I am doing Savage; however, gearing up is pretty much the point of the game to me.

    "RNG Doesn't Solve an MMO's problems" seems like a weird statement. IMO FFXIV suffers from RNG a lot worse than WoW does, but beyond that RNG is a useful too. Without randomness, games would be pretty boring. Random number generation has been used in like every video game ever.
    Valid point then given you're doing savage.

    RNG is fine, but there's a point where you shouldn't have RNG for the sake of having it. Forgot who (sorry!) that mentioned Legion is RNG on top of RNG etc. I haven't touched WoW so I can't comment on the validity, but that example is just tedious and tossing RNG in for no reason.

    Edit: To add, I DO love the idea of a cap based on roles. I want to gear my WHM/PLD, but since DRG is my baby they're forced to get just A9-12 stuff right now.
    (1)
    Last edited by Frowny; 10-29-2016 at 08:09 AM.

  2. #32
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    I say have it uncapped if people want to take their time they can if people want to get the best gear possible they can.
    Only issue I see is people asking "Why don't you have x piece yet or y?" (Which happens now mind you)
    (0)
    Last edited by Yasuhiro; 10-29-2016 at 08:49 AM.
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  3. #33
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by RobbieH View Post
    Means bigger team, more resources, and therefor more content. It's just a matter of what content they do, have you forgot Diadem?
    It doesn't mean anything; it guarantees nothing. How the funds are spent and where they are allocated to is not 100% clear outside of the company. Expecting anything, no matter how concrete the possibility, unless openly stated, is lofty ground.

    Quote Originally Posted by Yasuhiro View Post
    I say have it uncapped if people want to take their time they can if people want to get the best gear possible they can. I'm one
    Only issue I see is people asking "Why don't you have x piece yet or y?" (Which happens now mind you)
    Taking down any limiters would only serve to aggravate that issue. You'll have picky people who exist in the top margins who demand best of the best. Making even the bottom line(this being immediately out of new patches) more susceptible to that only serves to damage the game. And encouraging burnout or even just enabling it by not limiting effort isn't healthy either. There should be more avenues to reach that cap, but the cap itself is a necessity for the bare minimum. That's also why other paths exist to obtain gear that is currently equal if not superior, those taking more effort or more time but being restricted by their own and not in tandem.
    (0)

  4. #34
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Averax View Post
    I hate the grind. I wish there were more effective means of capping. Doing the same two dungeons over and over for months gets really old really fast, and then you hate them forever after that. I still have nightmares about neverreap and fractal continuum.

    What i want, if we're going to continue on the endless grind cycle, is alternate and viable means of capping tomes. Something, anything other than two dungeons. Don't get me wrong, the dungeons are beautiful and well put together, but i'm so tired of them.
    This ^ I can live with the cap existing, but at least attempt to make it fun.
    (3)

  5. #35
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,375
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Actually when I am capped it gives me time to do other things like potd and side Story quests, lvl classes, crafting, etc. I don't mind the cap
    (3)

  6. #36
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by FyrmurlFloerasksyn View Post
    I hope they continue to have weekly caps. Otherwise you would grind to get your gear in the first week and be done with it.
    That only requires time-gating of some sort.

    - It doesn't have to be weekly,
    - it doesn't have to be applied (just) to general latest tier currency and raid lockouts,
    - and it doesn't have to be impossible to get back when unable to play during the interval (such as missing currency from a busy week).
    (0)

  7. #37
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kaurie View Post
    I would prefer a great many things:.

    <...>

    2. Tomestones are not capped on earning, but are rather capped on spending per job. For example, you can spend 450 scripture tomestones on SMN this week, and another 450 on SCH if you so choose - and you can gain as much as you like.

    3. Weekly limits have roll overs, for example, if I miss a week, I can catch up on my missed cap the following week and not be behind the rest of my raid team

    <...>

    5. Explore the option of making tomestones trade-able, if a cap is put on spending, this would not give anyone an unfair advantage. However, it may open up more possibilities to obtain tomestones. It also could help address the issue, where if someone is away for some reason, they can have a friend get them and trade them over. It also could potentially add to the economy..
    I agree completly on #2 and #3.

    I disagree however on #5. If Tomes becomes tradeable, it might have an impact on the High-end Crafting market.
    (1)

  8. 10-29-2016 12:53 PM

  9. #38
    Player
    Join Date
    Nov 2014
    Posts
    290
    Having a Cap dose more good then bad (The lesser of two Evils), it give players the time to do other thing and not have to feel like if they don't have the top gear ASAP they cant run with others, and or do something bec everyone in PF will have there inv ILv set to the max week 1 of a patch. (Yes players will and do, do this in same games)

    Not everyone has that much time to play 50-60+hr in a week to cap and max there gear out ASAP. This keep players on some what the same lv and not making other feel like there useless or cant ever run with others in PF or there Guilds/LS

    In a Nut shell im for keeping it right were it at for now.. BUT i do how ever want to see more ways then the 3 we have to cap tomes Daily/PoTD/Map are nice but.. maybe something new to add to the fun in 4.0 ^^/please.

    Like maybe a Big ass PvE battle to save a town form a beastman attacker or save the ppl of a small village. Like a Siege or something.. with 4.0 coming we will have to save Ala Mhigo ^^ why cant "The "Garlean" Empire strikes back" hahah sry had too.. Beastman too!

    (We had something like this in 1.0.. But maybe something lil faster and more fun but with the same fell?) (PS: FFXI had something like it to was a lot of fun)
    Link 1
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    (1)
    Last edited by Lulu89; 10-29-2016 at 06:41 PM.

  10. #39
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    I'd rather see them remove the cap completely, currently there is craft, savage, and tome gear, but to have the best combination of gear you need to have pieces out of savage and tome, for example as BRD the Augmented Shire Coat is actually better vs the Alexandrian Jacket of Aiming. The Shire Coat has 129 crit and 89 det vs the 129 accuracy and 89 skill speed of the Alex Jacket, so a player would have to log enough time to get 270 tome gear, but if a BRD wanted the better leg piece? They'd have to run Savage as the Alex Gaskins of Aiming has 90 crit and 129 skill speed vs the Shire Hose of 90 acc and 123 det.

    This slightly makes gearing side jobs completely dependant on crafted gear, but while that helps deal with the constant under gearing of side jobs to a slight degree, a player would still have to wait until being completely geared on their main before touching the side job, and given this game was built on the ideology that we can be every class, the game has never really facilitated this prospect. We've gotten closer due to 250 craft yes, but it's also inadvertently made some content much easier. A counter to the obvious "people will gear to quick" is rather simple to handle, unlock the cap, but slightly increase the amount of tomes needed per piece, thus allowing uncapped tome acquisition but keeping a small grind in place to ensure over grading is curved to a degree.
    (0)
    Last edited by Jetstream_Fox; 10-29-2016 at 07:24 PM.

  11. #40
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Lewtskie View Post
    It doesn't mean anything; it guarantees nothing. How the funds are spent and where they are allocated to is not 100% clear outside of the company. Expecting anything, no matter how concrete the possibility, unless openly stated, is lofty ground.
    Yes, but one expects things will be better, don't we? Or are we interested in not having improvements?
    (0)

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