I played GW2 from release until probably mid to late 2014 consistently and then on and off for another year. The game had no endgame content to speak of outside of Fractals (arguably) and PvP. There were many other myriad issues plaguing the gearing system of that game, and in the end they ended up introducing vertical progression of their own with Ascended, etc gear.
I agree that something needs to be done with the tomestone system, but I think you're missing the forest for the trees by focusing on the weekly caps.



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