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  1. #9
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by RobbieH View Post
    How so? The weekly tome limit is a cheap attempt at not making more end game content, so they lock us into 450 tomes per week so we can't grind, even if we get pieces from Savage we're still limited there, along with the Tomestone gear that's needed for BiS.
    Removing the weekly tome limit isn't magically going to have them make more end game content, it just means the end game content will be scaled to a higher iLvl, since it'll be easier to reach that iLvl.
    Also, XIV doesn't really have horizontal progression, so I'm not sure how your last sentence is related.

    Quote Originally Posted by Kaurie View Post
    I would prefer a great many things:.

    1. Tomestones are not the only one avenue to obtain gear - gear drops come from mobs, quests, chests that all have a chance at giving you something relevant for your ilvl

    2. Tomestones are not capped on earning, but are rather capped on spending per job. For example, you can spend 450 scripture tomestones on SMN this week, and another 450 on SCH if you so choose - and you can gain as much as you like.

    3. Weekly limits have roll overs, for example, if I miss a week, I can catch up on my missed cap the following week and not be behind the rest of my raid team

    4. Distribution of Tomestones be spread out a little better. Currently, nothing gives nearly anything the same as expert - this encourages one to run expert only and the 2 new dungeons become boring quite quickly. Xelphatol? Takes 15 minutes (give or take) and you get 50 tomestones vs A12N which takes 10 minutes and gives you 10.

    5. Explore the option of making tomestones trade-able, if a cap is put on spending, this would not give anyone an unfair advantage. However, it may open up more possibilities to obtain tomestones. It also could help address the issue, where if someone is away for some reason, they can have a friend get them and trade them over. It also could potentially add to the economy.

    In the end, though, I'd rather they just scrap tomestones and replicate WoW's itemization and reward structure.
    1. They'd have to be very careful about the chances of getting gear from those sources, as I'm sure they don't want people to fully gear up in a week.
    2. This sounds okay, but I think it'd be better if it were tied to roles instead of jobs. Each role (tank/healer/dps) having their own 450 tomestones weekly cap.
    3. This sounds reasonable, as I have a few friends who sometimes have to rush things if they end up having to be away for a few days.
    4. This probably wouldn't be as much of an issue if expert roulette had more than two dungeons. Also something that'd require careful balancing
    5. I think this would be a bad idea, as you'd get this mentality that players should start running with multiple alts so they can trade tomestones over to their main to gear up really fast. And the super rich being able to get everything on week 1.

    If by WoW's itemization/reward structure, you mean the current one in Legion, I'd rather they'd avoid that. I wouldn't find it fun to have RNG stacked on RNG stacked on RNG (Does it have the right stats? Is it warforged/titanforged? Does it have a gem socket?)
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    Last edited by Nezerius; 10-29-2016 at 06:49 AM.