
Originally Posted by
Kaurie
I would prefer a great many things:.
1. Tomestones are not the only one avenue to obtain gear - gear drops come from mobs, quests, chests that all have a chance at giving you something relevant for your ilvl
2. Tomestones are not capped on earning, but are rather capped on spending per job. For example, you can spend 450 scripture tomestones on SMN this week, and another 450 on SCH if you so choose - and you can gain as much as you like.
3. Weekly limits have roll overs, for example, if I miss a week, I can catch up on my missed cap the following week and not be behind the rest of my raid team
4. Distribution of Tomestones be spread out a little better. Currently, nothing gives nearly anything the same as expert - this encourages one to run expert only and the 2 new dungeons become boring quite quickly. Xelphatol? Takes 15 minutes (give or take) and you get 50 tomestones vs A12N which takes 10 minutes and gives you 10.
5. Explore the option of making tomestones trade-able, if a cap is put on spending, this would not give anyone an unfair advantage. However, it may open up more possibilities to obtain tomestones. It also could help address the issue, where if someone is away for some reason, they can have a friend get them and trade them over. It also could potentially add to the economy.
In the end, though, I'd rather they just scrap tomestones and replicate WoW's itemization and reward structure.