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  1. #22
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    I'd rather see them remove the cap completely, currently there is craft, savage, and tome gear, but to have the best combination of gear you need to have pieces out of savage and tome, for example as BRD the Augmented Shire Coat is actually better vs the Alexandrian Jacket of Aiming. The Shire Coat has 129 crit and 89 det vs the 129 accuracy and 89 skill speed of the Alex Jacket, so a player would have to log enough time to get 270 tome gear, but if a BRD wanted the better leg piece? They'd have to run Savage as the Alex Gaskins of Aiming has 90 crit and 129 skill speed vs the Shire Hose of 90 acc and 123 det.

    This slightly makes gearing side jobs completely dependant on crafted gear, but while that helps deal with the constant under gearing of side jobs to a slight degree, a player would still have to wait until being completely geared on their main before touching the side job, and given this game was built on the ideology that we can be every class, the game has never really facilitated this prospect. We've gotten closer due to 250 craft yes, but it's also inadvertently made some content much easier. A counter to the obvious "people will gear to quick" is rather simple to handle, unlock the cap, but slightly increase the amount of tomes needed per piece, thus allowing uncapped tome acquisition but keeping a small grind in place to ensure over grading is curved to a degree.
    (0)
    Last edited by Jetstream_Fox; 10-29-2016 at 07:24 PM.