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  1. #1
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    I'd rather see them remove the cap completely, currently there is craft, savage, and tome gear, but to have the best combination of gear you need to have pieces out of savage and tome, for example as BRD the Augmented Shire Coat is actually better vs the Alexandrian Jacket of Aiming. The Shire Coat has 129 crit and 89 det vs the 129 accuracy and 89 skill speed of the Alex Jacket, so a player would have to log enough time to get 270 tome gear, but if a BRD wanted the better leg piece? They'd have to run Savage as the Alex Gaskins of Aiming has 90 crit and 129 skill speed vs the Shire Hose of 90 acc and 123 det.

    This slightly makes gearing side jobs completely dependant on crafted gear, but while that helps deal with the constant under gearing of side jobs to a slight degree, a player would still have to wait until being completely geared on their main before touching the side job, and given this game was built on the ideology that we can be every class, the game has never really facilitated this prospect. We've gotten closer due to 250 craft yes, but it's also inadvertently made some content much easier. A counter to the obvious "people will gear to quick" is rather simple to handle, unlock the cap, but slightly increase the amount of tomes needed per piece, thus allowing uncapped tome acquisition but keeping a small grind in place to ensure over grading is curved to a degree.
    (0)
    Last edited by Jetstream_Fox; 10-29-2016 at 07:24 PM.

  2. #2
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Personally I hate the weekly caps. Its become a routine of doing the same checklist every week.

    A9-A12
    Void Ark
    Weeping
    450 Scripture
    450 Red scrips
    Mini cactpot
    Jumbo cactpot

    There is little content to do outside of that which has a goal other than glamour.
    (1)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    But we have already 2 raids (a 8 man raid and a 24 man raid). Or 3 raids, if we count Alex normal as a raid.
    (2)

  4. #4
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Felis View Post
    But we have already 2 raids (a 8 man raid and a 24 man raid). Or 3 raids, if we count Alex normal as a raid.
    I meant two different Savages, sorry lol.
    (0)

  5. #5
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    I see an argument being made, not very well mind you, for Horizontal Progression. I have to ask proponents of that, what good is it to have a BiS piece of gear that remains BiS for ten years? What good is it to be stuck wearing a 350 HP/Mana piece of gear for its focus when everyone else has been able to upgrade, due to not having such a necessary focus, to gear with 4k or 5k HPME?

    If you're wondering, I'm referring to Everquest's Necromancer 2.0 (or 2.5). That has a 10% damage bump to all of the Necromancer's DoTs, and was introduced with Omens of War. That was .. 10? 12? Years ago. EQ is a game of generally Vertical Progression, but it has a few pieces that remain BiS due to its effects not being replicated elsewhere. The Necro Epic being one of them. At least other classes that still click their Epics are able to keep them in a bag, not equipped.
    (0)

  6. #6
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    I only have one Job per character but I can totally get onboard with adjusting the weekly limit to expenditure per Job for those that multiclass. That and a modest roll-over allowance.
    (1)

  7. #7
    Player
    Its_Elodie's Avatar
    Join Date
    Oct 2014
    Posts
    206
    Character
    Final Heaven
    World
    Lamia
    Main Class
    Summoner Lv 90
    Making the weekly tome limit related to one healer/dps/tank would give me more to do besides cap weekly on my healer and then muddle through the rest of the week crafting/gathering, raiding savage 4 hours a week, then riding the rng train for drops for my alts in Alex normal. I have everything at 60 and alternate jobs while running content that isn't savage and variety is the spice of my in game life. It would be nice if I didn't have to wait for the old tomes to be unlocked to be able to adequately enjoy having more than one job at 60. In a game where you can play everything as one character it definitely doesn't feel like doing so is encouraged any too much.
    (1)
    Last edited by Its_Elodie; 10-30-2016 at 04:35 AM.

  8. #8
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    I'm OK with the idea of a bit of a break on gear prog, but... I'd like it if there were some changes which made things a bit nicer.

    For example, being able to run Savage multiple times to fish for loot, but keeping the same one page a week limit. That way you don't have situations where nobody wants the drop because its not BiS or just outright baaaaad. This still means you're only going to have one drop a week, and the one page towards an extra piece eventually. At least that way people can still get to work on their BiS without having to go possibly a full 6 weeks of the first floor for a belt that refuses to drop.

    Tomes caps I'd just rather they dropped off significantly after the 'easy' 450. I hit the cap early in the week with all the stuff I run so I'd like a bit of a chance to keep grinding away even if I only got 1/4 of the normal reward.

    Really, the fact that we're so stymied on trying to gear multiple classes at once (even to a small amount) sorta sucks. As many have pointed out before, having multiple classes to play at once is sort of 'eh' when you can't even gear them because if a drip on tomes. I can't imagine how people who don't run savage even try and gear more than 1 class slowly.
    (0)

  9. #9
    Player
    Dragon_Sanders's Avatar
    Join Date
    Jul 2016
    Posts
    129
    Character
    Dthe Thunder
    World
    Siren
    Main Class
    Black Mage Lv 60
    It's no doubt SE did it on purpose. They don't want you to play too hard, get the gears as soon as possible and then have nothing to do with the new duties.
    If the weekly cap is removed, the possible result is not as simple as how soon you gain the tomes. It would cause some non-hardcore players blamed by their team mates for "not having newest gears to make the raid easier".
    In other words, people would indulge themselves much more than we thought, if there was no cap. And SE will not profit from increasing your daily play time, to the opposite, if you get bored too soon, that'll be their loss.
    (1)

  10. #10
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by Dragon_Sanders View Post
    It's no doubt SE did it on purpose. They don't want you to play too hard, get the gears as soon as possible and then have nothing to do with the new duties.
    If the weekly cap is removed, the possible result is not as simple as how soon you gain the tomes. It would cause some non-hardcore players blamed by their team mates for "not having newest gears to make the raid easier".
    In other words, people would indulge themselves much more than we thought, if there was no cap. And SE will not profit from increasing your daily play time, to the opposite, if you get bored too soon, that'll be their loss.
    It's what you would call a necessary evil, there needs to be a cap or people would cap gear quickly and get bored, with the way this game works, regardless of who wants to admit it. it's a smart business decision, You want people to stay subbed as long as possible so you stretch it out, if there was no weekly cap, there is a good chance this game would have died already.

    The only time there was no cap was when HW came out with the lore tomes, because the new level cap items were fresh, i assume they may do the same for SB. Maybe.
    (1)

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