Weekly cap = longer playtime until you have your stuff = more money for SE. Nothing will change there because SE is a company and has to earn money. If you only log in to cap your tomes, why are you playing at all? There is enough to do in the game.


I like the tomestone system, I really do. Having a guaranteed currency that you can use to get relevant gear instead of having to only focus on RNG makes sense to me. I also understand the need for weekly caps to put some sort of brakes on power creeps and try to stretch the content into a larger time frame. It makes a lot of sense from a business perspective.
That being said, I 100% agree that tomestone expenditures should be limited to amount spent per role per week and that there needs to be a much much larger variety of ways to acquire and cap tomestones week after week. I don't know if I can handle 2 more years of grinding the same two dungeons week after week after week.
You can do PVP Frontlines, it's a great way to cap the tomes and how i cap mine like 1 Year ago when i was raising PVP rank, you can also do Trials, but those barely give any Tomes, you can also do Palace of the Dead, also nice way to cap tomes.
If people only do the Two new Dungeons and suffer from burnout when capping the tomes it's their own fault, there's more ways to cap it, i don't see why only do the Two Dungeons.
I do have to agree that I prefer the caps but only because I am not the kind of person to grind out back to back to get something, honestly after 2-3 runs of Alex I just roll on whatever I can win. However I feel it gives those who can't spend 10hours a day a chance to actually gear up and play with everyone. Knowing how some people are I would imagine the first week people having all max ilv gear for the current content for all classes.


I think Kaurie and Nezerius are on the right track with their thoughts on a spending cap rather than an obtaining cap. This would allow off-Jobs to be geared for endgame content more quickly while also allowing players the freedom to farm as many tomes as they wish per week.
Imagine, for example, the ability to introduce to your static a challenge day where everyone swaps roles one day of the week to the Jobs they were able to gear up quicker using the spending limit.
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I say have it uncapped if people want to take their time they can if people want to get the best gear possible they can.
Only issue I see is people asking "Why don't you have x piece yet or y?" (Which happens now mind you)
It doesn't mean anything; it guarantees nothing. How the funds are spent and where they are allocated to is not 100% clear outside of the company. Expecting anything, no matter how concrete the possibility, unless openly stated, is lofty ground.
Taking down any limiters would only serve to aggravate that issue. You'll have picky people who exist in the top margins who demand best of the best. Making even the bottom line(this being immediately out of new patches) more susceptible to that only serves to damage the game. And encouraging burnout or even just enabling it by not limiting effort isn't healthy either. There should be more avenues to reach that cap, but the cap itself is a necessity for the bare minimum. That's also why other paths exist to obtain gear that is currently equal if not superior, those taking more effort or more time but being restricted by their own and not in tandem.
Yes, but one expects things will be better, don't we? Or are we interested in not having improvements?



Actually when I am capped it gives me time to do other things like potd and side Story quests, lvl classes, crafting, etc. I don't mind the cap
Having a Cap dose more good then bad (The lesser of two Evils), it give players the time to do other thing and not have to feel like if they don't have the top gear ASAP they cant run with others, and or do something bec everyone in PF will have there inv ILv set to the max week 1 of a patch. (Yes players will and do, do this in same games)
Not everyone has that much time to play 50-60+hr in a week to cap and max there gear out ASAP. This keep players on some what the same lv and not making other feel like there useless or cant ever run with others in PF or there Guilds/LS
In a Nut shell im for keeping it right were it at for now.. BUT i do how ever want to see more ways then the 3 we have to cap tomes Daily/PoTD/Map are nice but.. maybe something new to add to the fun in 4.0 ^^/please.
Like maybe a Big ass PvE battle to save a town form a beastman attacker or save the ppl of a small village. Like a Siege or something.. with 4.0 coming we will have to save Ala Mhigo ^^ why cant "The "Garlean" Empire strikes back" hahah sry had too.. Beastman too!
(We had something like this in 1.0.. But maybe something lil faster and more fun but with the same fell?) (PS: FFXI had something like it to was a lot of fun)
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Last edited by Lulu89; 10-29-2016 at 06:41 PM.
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