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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Averax View Post
    I hate the grind. I wish there were more effective means of capping. Doing the same two dungeons over and over for months gets really old really fast, and then you hate them forever after that. I still have nightmares about neverreap and fractal continuum.

    What i want, if we're going to continue on the endless grind cycle, is alternate and viable means of capping tomes. Something, anything other than two dungeons. Don't get me wrong, the dungeons are beautiful and well put together, but i'm so tired of them.
    CoughPalaceOfTheDeadCough. Seriously, it's a pretty fun way to cap tomes and with the new floors being added I imagine going from 1-200 could potentially be enough to get you to like 3/4 or even capped tomestones.
    (1)

  2. #2
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Averax View Post
    I hate the grind. I wish there were more effective means of capping. Doing the same two dungeons over and over for months gets really old really fast, and then you hate them forever after that. I still have nightmares about neverreap and fractal continuum.

    What i want, if we're going to continue on the endless grind cycle, is alternate and viable means of capping tomes. Something, anything other than two dungeons. Don't get me wrong, the dungeons are beautiful and well put together, but i'm so tired of them.
    This ^ I can live with the cap existing, but at least attempt to make it fun.
    (3)

  3. #3
    Player
    FyrmurlFloerasksyn's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    316
    Character
    Roegadyn Masterrace
    World
    Tonberry
    Main Class
    Ninja Lv 70
    I hope they continue to have weekly caps. Otherwise you would grind to get your gear in the first week and be done with it.
    (6)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by FyrmurlFloerasksyn View Post
    I hope they continue to have weekly caps. Otherwise you would grind to get your gear in the first week and be done with it.
    That only requires time-gating of some sort.

    - It doesn't have to be weekly,
    - it doesn't have to be applied (just) to general latest tier currency and raid lockouts,
    - and it doesn't have to be impossible to get back when unable to play during the interval (such as missing currency from a busy week).
    (0)

  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    I would prefer a great many things:.

    1. Tomestones are not the only one avenue to obtain gear - gear drops come from mobs, quests, chests that all have a chance at giving you something relevant for your ilvl

    2. Tomestones are not capped on earning, but are rather capped on spending per job. For example, you can spend 450 scripture tomestones on SMN this week, and another 450 on SCH if you so choose - and you can gain as much as you like.

    3. Weekly limits have roll overs, for example, if I miss a week, I can catch up on my missed cap the following week and not be behind the rest of my raid team

    4. Distribution of Tomestones be spread out a little better. Currently, nothing gives nearly anything the same as expert - this encourages one to run expert only and the 2 new dungeons become boring quite quickly. Xelphatol? Takes 15 minutes (give or take) and you get 50 tomestones vs A12N which takes 10 minutes and gives you 10.

    5. Explore the option of making tomestones trade-able, if a cap is put on spending, this would not give anyone an unfair advantage. However, it may open up more possibilities to obtain tomestones. It also could help address the issue, where if someone is away for some reason, they can have a friend get them and trade them over. It also could potentially add to the economy.

    In the end, though, I'd rather they just scrap tomestones and replicate WoW's itemization and reward structure.
    (13)
    Last edited by Kaurie; 10-29-2016 at 06:26 AM.

  6. #6
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,714
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by RobbieH View Post
    How so? The weekly tome limit is a cheap attempt at not making more end game content, so they lock us into 450 tomes per week so we can't grind, even if we get pieces from Savage we're still limited there, along with the Tomestone gear that's needed for BiS.
    Removing the weekly tome limit isn't magically going to have them make more end game content, it just means the end game content will be scaled to a higher iLvl, since it'll be easier to reach that iLvl.
    Also, XIV doesn't really have horizontal progression, so I'm not sure how your last sentence is related.

    Quote Originally Posted by Kaurie View Post
    I would prefer a great many things:.

    1. Tomestones are not the only one avenue to obtain gear - gear drops come from mobs, quests, chests that all have a chance at giving you something relevant for your ilvl

    2. Tomestones are not capped on earning, but are rather capped on spending per job. For example, you can spend 450 scripture tomestones on SMN this week, and another 450 on SCH if you so choose - and you can gain as much as you like.

    3. Weekly limits have roll overs, for example, if I miss a week, I can catch up on my missed cap the following week and not be behind the rest of my raid team

    4. Distribution of Tomestones be spread out a little better. Currently, nothing gives nearly anything the same as expert - this encourages one to run expert only and the 2 new dungeons become boring quite quickly. Xelphatol? Takes 15 minutes (give or take) and you get 50 tomestones vs A12N which takes 10 minutes and gives you 10.

    5. Explore the option of making tomestones trade-able, if a cap is put on spending, this would not give anyone an unfair advantage. However, it may open up more possibilities to obtain tomestones. It also could help address the issue, where if someone is away for some reason, they can have a friend get them and trade them over. It also could potentially add to the economy.

    In the end, though, I'd rather they just scrap tomestones and replicate WoW's itemization and reward structure.
    1. They'd have to be very careful about the chances of getting gear from those sources, as I'm sure they don't want people to fully gear up in a week.
    2. This sounds okay, but I think it'd be better if it were tied to roles instead of jobs. Each role (tank/healer/dps) having their own 450 tomestones weekly cap.
    3. This sounds reasonable, as I have a few friends who sometimes have to rush things if they end up having to be away for a few days.
    4. This probably wouldn't be as much of an issue if expert roulette had more than two dungeons. Also something that'd require careful balancing
    5. I think this would be a bad idea, as you'd get this mentality that players should start running with multiple alts so they can trade tomestones over to their main to gear up really fast. And the super rich being able to get everything on week 1.

    If by WoW's itemization/reward structure, you mean the current one in Legion, I'd rather they'd avoid that. I wouldn't find it fun to have RNG stacked on RNG stacked on RNG (Does it have the right stats? Is it warforged/titanforged? Does it have a gem socket?)
    (2)
    Last edited by Nezerius; 10-29-2016 at 06:49 AM.

  7. #7
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nezerius View Post
    1. They'd have to be very careful about the chances of getting gear from those sources, as I'm sure they don't want people to fully gear up in a week.
    2. This sounds okay, but I think it'd be better if it were tied to roles instead of jobs. Each role (tank/healer/dps) having their own 450 tomestones weekly cap.
    3. This sounds reasonable, as I have a few friends who sometimes have to rush things if they end up having to be away for a few days.
    4. This probably wouldn't be as much of an issue if expert roulette had more than two dungeons. Also something that'd require careful balancing
    5. I think this would be a bad idea, as you'd get this mentality that players should start running with multiple alts so they can trade tomestones over to their main to gear up really fast. And the super rich being able to get everything on week 1.

    If by WoW's itemization/reward structure, you mean the current one in Legion, I'd rather they'd avoid that. I wouldn't find it fun to have RNG stacked on RNG stacked on RNG (Does it have the right stats? Is it warforged/titanforged? Does it have a gem socket?)
    1. possible, this is how WoW does it and you don't gear to max in a week.
    2. Roles would work, it depends on the tomes of that patch (i.e. if healers are all sharing, yes roles, if healers are not sharing then no not)
    5. You would not be able to gear up fast, due to the cap on spending. You can still only gear up at the same speed.

    yes, I meant WoW's Legion system. I had a heck of a lot more fun gearing up in Legion than I have ever had in FFXIV. To elaborate, gearing in FFXIV feels like a chore that I need to do in order to raid. In Legion, it feels like gearing is the reason why I am doing anything. I enjoy gearing there, so that's why I do the content. I hate gearing here, but it's necessary to do the content that I enjoy.
    (4)
    Last edited by Kaurie; 10-29-2016 at 06:54 AM.

  8. #8
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kaurie View Post
    yes, I meant WoW's Legion system. I had a heck of a lot more fun gearing up in Legion than I have ever had in FFXIV. To elaborate, gearing in FFXIV feels like a chore that I need to do in order to raid. In Legion, it feels like gearing is the reason why I am doing anything. I enjoy gearing there, so that's why I do the content. I hate gearing here, but it's necessary to do the content that I enjoy.
    Someone on my server has the perfect search message for this: "RNG doesn't solve an MMO's problems".

    I personally don't mind the weeklies. Gives me things to do and, when I'm done, either level other classes and/or run things with my FC. We do bird runs weekly etc. So there is plenty to do beyond gearing up.

    And honestly, unless you're doing Savage you don't even need rush to gear up.
    (3)

  9. #9
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Frowny View Post
    Someone on my server has the perfect search message for this: "RNG doesn't solve an MMO's problems".

    I personally don't mind the weeklies. Gives me things to do and, when I'm done, either level other classes and/or run things with my FC. We do bird runs weekly etc. So there is plenty to do beyond gearing up.

    And honestly, unless you're doing Savage you don't even need rush to gear up.
    I am doing Savage; however, gearing up is pretty much the point of the game to me.

    "RNG Doesn't Solve an MMO's problems" seems like a weird statement. IMO FFXIV suffers from RNG a lot worse than WoW does, but beyond that RNG is a useful too. Without randomness, games would be pretty boring. Random number generation has been used in like every video game ever.
    (3)

  10. #10
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,714
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kaurie View Post
    1. possible, this is how WoW does it and you don't gear to max in a week.
    2. Roles would work, it depends on the tomes of that patch (i.e. if healers are all sharing, yes roles, if healers are not sharing then no not)
    5. You would not be able to gear up fast, due to the cap on spending. You can still only gear up at the same speed.
    1. Which is why I mentioned having to carefully consider the amount of RNG from drops. At the start of WoD, people could be geared for raiding in a week of heroics, which made those heroics completely obsolete.
    5. Oversight on my part, sorry. If there's a spending cap, making them tradeable would be okay.

    Can't say I find the Legion system fun, with the countless trinkets that I've gotten that ended up with terrible stats, the random gear from world quests that ended up being worse than the lower ilvl gear that I was already wearing. (This is especially problematic for accessories, ever since they removed primary stats on those) Not to mention their terrible legendary system (but that's sorta unrelated). Done plenty of dungeons where I'd get 1 piece, or none at all.

    That said, I haven't done any mythic dungeons or anything past a single trip into LFR, since my main focus is still XIV, and I barely know anyone on my WoW server (and I don't have the patience to sit in the group finder for hours, bane of being a DPS). Perhaps those are better when it comes to gearing up, even if it still has the war/titanforged system.
    (0)

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