Results 1 to 3 of 3
  1. #1
    Player
    Apyllos's Avatar
    Join Date
    Nov 2014
    Posts
    13
    Character
    Deaths Mistress
    World
    Malboro
    Main Class
    Thaumaturge Lv 70

    Crafting Suggestion: Double HQ

    I was thinking, to incentivize us hardcore crafters I think it would be interesting to see a Double HQ mechanic.

    Meaning, below the current Quality Progress bar would be a second "Bonus Progress" bar which would be twice the Quality to fill up.

    This Bonus Progress would give us a chance to Double HQ an item. So for example, crafted gear/weapons would NOT INCREASE STATS, but instead get like 4 meldable slots instead of 2. Potions/Food would yeild 5 instead of 3.

    HQing an item would still be in reach and not change to become harder, but at the same time would make us crafters who do play the crafting game seriously the ability to challenge us.
    (1)

  2. #2
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,423
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    In 1.xx we had 3 HQ levels.

    And MASSIVE inventory problems.
    (0)

  3. #3
    Player
    MikeWW's Avatar
    Join Date
    May 2016
    Posts
    127
    Character
    Hue Hue
    World
    Cactuar
    Main Class
    Goldsmith Lv 70
    I'm against it because it would devalue normal HQ and probably have to be relatively harder than current end game HQ to justify the improved stats/bonus. Right now crafting end game HQ isn't that hard or RNG-based, so anyone can get into it if they are willing to put in a huge amount of effort to level up, get geared up, overmelded, learn how to use the crafter skills well, and spend a lot of time sitting around crafting things.

    By adding in an extra HQ level the current 2-5% chance at NQ when attempting end game HQ would probably have to increase for double HQ, so there would be more people burned by RNG. Reclaim might limit how often people are burned, but even that has a 10% chance at losing all mats each time you use it.
    (0)