Quote Originally Posted by LineageRazor View Post
Actually, the tower doesn't explode if the tower damage kills the person inside it, so the party is just fine (at least, as long as they get the tank up again before the next time the tank is needed). "Saccing" a tower (tossing a weak player in and letting them die) is a valid strategy to prevent the tower from exploding. Though, to be fair, if you ever need to sac a tower, chances are things are spiraling so badly out of control that you're likely not gonna recover anyway. XD
Yeah, same recoverable strategy like us tanks can take a green tether with the wrong debuff, we can just pop an immunity cooldown to live through it. But it's likely there were more mistakes.