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  1. #1
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    It's "extreme" for a reason, to eat your lunch if you don't do job mechanics. I tank all the extreme primals because it's fun.

    Nidhogg without cooldown on Ala Morn. You could die.
    Sephirot without cooldown for his telegraphed fists, you die.
    Sephirot without cooldown for towers, you die and likely wipe the party
    Thordan add buster, you don't pop a cooldown, you die.
    Sophia green buster, you don't pop a cooldown, you die. Oh and you get knocked back too so positioning is important.

    You see the green, pop Shadowskin or Shadowall. Done. Foresight is also good when its up because the buster is physical. Other tank should have already voked and have threat when you get pushed back since you stop hitting it.

    It's not tank-and-spank land, if you want that the fine normal modes are there for that junk.
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  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by technole View Post
    Sephirot without cooldown for towers, you die and likely wipe the party
    Actually, the tower doesn't explode if the tower damage kills the person inside it, so the party is just fine (at least, as long as they get the tank up again before the next time the tank is needed). "Saccing" a tower (tossing a weak player in and letting them die) is a valid strategy to prevent the tower from exploding. Though, to be fair, if you ever need to sac a tower, chances are things are spiraling so badly out of control that you're likely not gonna recover anyway. XD
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  3. #3
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by LineageRazor View Post
    Actually, the tower doesn't explode if the tower damage kills the person inside it, so the party is just fine (at least, as long as they get the tank up again before the next time the tank is needed). "Saccing" a tower (tossing a weak player in and letting them die) is a valid strategy to prevent the tower from exploding. Though, to be fair, if you ever need to sac a tower, chances are things are spiraling so badly out of control that you're likely not gonna recover anyway. XD
    Yeah, same recoverable strategy like us tanks can take a green tether with the wrong debuff, we can just pop an immunity cooldown to live through it. But it's likely there were more mistakes.
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