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  1. #1
    Player
    Pyree's Avatar
    Join Date
    Oct 2011
    Posts
    8
    Character
    Prince Pyree
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Why do so many people seem to be under the false impression that something is more difficult if it simply takes longer to get? No. Something is difficult if it challenges the players' skills. A mindless faceroll is not difficult, whether you're facerolling for 30 minutes or facerolling for 5 hours.

    And I haven't read a single reply in here asking for a 100% drop rate, so I don't see why so many people are making comments as if someone is. The closest someone is getting in this thread to asking for that is for a drop rate that approaches 100% after several tries not at 100%. That is a reasonable thing to ask for, if you ask me. It would act as a cap to just how unlucky you are able to be. You have to remember it still wouldn't just hand out the gear at a 100% rate to everyone, you would have to prove that you are very unlucky before you got the 100% rate. The item would still be a rare item.

    I think a system should be in place to limit just how unlucky a player can be when it comes to drops, whether it be a system wherein the rate starts out low and gradually increases after successive failures, or a system wherein the rate starts out low and remains low up until a certain cap, at which point the item would just be given to the player. There is a point on an unlucky streak where the game is no longer enjoyable, and this is what should be prevented. We are playing a video game for our entertainment. It should be enjoyable, always, with no exceptions. If it is not enjoyable, then it fails as a source of entertainment.

    And I see several people saying things along the lines of "well, it's this way in other games too" or "it's worse in this other game" as if that means the system is good. That is an appeal to common practice, and it is a logical fallacy. That argument is weak.
    (5)
    Last edited by Pyree; 11-18-2011 at 09:08 AM.