This is literally a game using the Holy Trinity Class/job archetype. You fall into X or Y category as designed with the queues.
It is literally programmed that you are X or Y category since you want to speak in terms of the functions of this game. The code, the most base form states "variable JOB = variable CLASSIFICATION". If you didn't queue as X or Y then you wouldn't be considered X or Y by the very system splitting people up for instances. PLD can't queue as DPS, DRG can't queue as healer, AST can't queue as tank. just because content is focused on healer DPS means we should be denied it outright.
Does it suck sometimes? Sure. Is it probably outdated for today's day & age? Sure.
However if we didn;t have these classification you could easily end up with 8 Monks or 3 PLD, 2 MCH, 1 DRK, 1 SMN and 1 BLM running Alex or Weeping City. Good luck surviving with your heals from BLM and SMN that aren't likely even cross-classed/on their hotbar. We have the archetypes for a valid programming reason and to prevent player outrage as such groups being composed. Look at the MOBAs who lack an archetype system. Enjoy your 5 squishy DPS that need end game builds getting wrecked early. Even DotA has roles listed on characters even if it's a soft version of the system It is still THERE for people to use.
Have you ever seen a MMO where a healer has 0 DPS skills? No because we need to level and to do that we need to kill things. To kill things we need damage. If said kit got tossed aside once you hit level cap because you are no longer needed to kill things to level there wouldn't be progression for healers in future content with level cap increases. We would fall stagnant unable to keep people healed in the harder hitting content simply because we physically CAN'T climb the ladder everyone else is using. It would be like you graduating as a Doctor only to reach the hospital and have them take all your surgery tools away. "Oh you reached the end you don't need these anymore." No. You need said tools to do your job. That is why everyone has a bit of everything; for the gameplay as a whole and not just Dungeons or Raids or MSQ solo.
Can you picture playing a WHM but sitting there just using Stone 1 against a level 60 MSQ enemy? Or perhaps as an AST sitting there giving NPCs cards and heals until THEY finished your MSQ Duty? I bet you wouldn't touch that class then. Going to bare bones builds is asking for a bad time. Every single option every job has is an option to use. Healers got the OPTION to DPS just like Tanks got the OPTION to use Defensive CDs or self-heal. Really if you DO use that option it just makes you more flexible with your job as a whole within more content available. In the end it is always the player's CHOICE to do extra.
TL;DR = Holy Trinity Archetype if there for a valid reason unless you want even worse party comps than we have now in EVERY piece of content.

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