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  1. #31
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SendohJin View Post
    are you putting "lore reasons" in quotes because you don't understand what "lore reasons" actually are? of all those questions the only thing that's actually lore related is PvP factions. the rest is plain old game design, they use in-game dialog to give you the tutorial for that process so that Lv 1 players are not overwhelmed, there's no lore to any of those of any consequence.
    Irrelevant: you're still blocked for "x" reasons. You can put anything between the quotes and nothing really changes by a long shot: you're having an artificial reason for why you can't do a lot of stuff, and often times it does feel like a waste of time rather than an explained reason for why you can't progress any further.
    But as I said, just because there are reasons for not going there, it doesn't necessarily make for a good one. There are "certain lore reasons" for why there's no stone near the scion place, fine, but do we REALLY need that reason? Is it the ONLY reason they could up with? I don't remember the particulars, I grant you that, but why should it matter so much? Why should lore be a hindrance at this point?

    No wonder that (A CERTAIN AMOUNT OF) people are annoyed about HW and SB being story locked, when the could simply be introduced via a flashback of their past action, and each expansion the new WoL will have a different story.
    Heck, that would make a great reason to reroll: to see the new story that unfolds directly from the expansion, rather than revisit everything from very start. This would even make older players more valuable, as you actually visited the older stuff from the beginning (something similar to 1.0) and now that you're a 4.0 WoL, you have a totally different story (with the same characters though). Sure it would be costy but hey, "this is final fantasy" is not?

    Sure I heard Pvp doesn't have much ties to lore but I ask again: why can't we pvp normally without a faction? In the Feast you can pvp just fine without the need to be in a GC and if anything this triad only harms the pvp in general. How long are the pvp queues? I can tell you mine: I waited over 2 hours without a single pop. I had some luck ONLY because Feast was in WT last time, but that's as far as I got.

    So while I don't understand the "lore reasons" behind said blocks, why do we have said "lore reasons" for said blocks? Why can't we just go anywhere? This is an mmorpg, not a single player rpg where your progression is limited, AND EVEN IN THOSE GAMES you're not as limited! Remember what I said about monsters killing you in high level areas? Who cares, I want to go there, even if I might kill myself, and that's why games like Xenoblade Chronicles are amazingly fun. But again, even most rpgs will give you a good enough reason not to go there or why you can't or whatever.

    But as I said, if everyone's fine with it, more power to you. I just think that probably anyone in the entire world could come up with a better idea for certain parts. Would they break lore? Well, as I constatly repeat myself "The Bible this is not". It can be fixed, it can be fleshed out, it could even be retconned if that's a necessity (although I admit, retconning is quite a shameful act: I hope they don't do that).

    ....or else why my Au Ra is not covered like Yugiri is during ARR? That's one biiig ploooot hoooole!

    PS: Yes I know that rewriting the story is a nuisance, but then if they care SO MUCH about the lore, this shouldn't happen in any way possible.
    (7)
    Last edited by Voltyblast; 10-29-2016 at 07:32 AM.

  2. #32
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I feel that more often that not, the Lore helps. In fact I'd consider the game's lore to be one of the reasons I continue my sub. I want to learn about this world history while making my mark (or several :P) on it. And they seem to take the time to give everything a backstory, even Cash Shop/Merchandise minions (For example, Tataru was the one who created most of the Scion mammots and the Carbuncle toys). As well as the attempts to make other aspects that don't fit otherwise.

    That said for the sake of discussion (and despite that I don't want to see such a thing) I must point out a speculation I had. I think the MSQ, specifically that we gotten a Superman-like reputation as the result of it, might had been a possible factor on (the lack of) Open-world PvP.

    To elaborate. We have over the course of 2 patch cycles. Slayed a dozen or so primals, stopped Bahamut from rt from reviving again (Binding Coil), stopped The remaining Allagans from picking up where they left off (Crystal Tower), Stopped the Illuminati form messing with the timeline, ensured Raubahn (and us) aren't wanted men, gotten very close to the Leaders of the nations of Eorzea, and ended the Dragonsong War. People look at the Warrior of Light and see a paragon. A Heroic symbol and hope and justice, and chances are that kind of image clashes heavily with the idea of slaughtering random innocents (or conversely getting killed by bandits), and I think the Devs might be hesitant to find a way of justifying Open-world PvP so that it isn;t seen as someone slaughtering innocents out of nowhere (The bandit explanation may work..as long as you're not the one that started the fight) before doing Open World PvP
    (1)
    Last edited by Morningstar1337; 10-29-2016 at 08:11 AM.

  3. #33
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,916
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    In general Lore is great, it adds something and makes the world feel real. Lore is only bad when it impacts gameplay, an example would be: the GC requirement for PvP.
    (2)

  4. #34
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SendohJin View Post
    are you putting "lore reasons" in quotes because you don't understand what "lore reasons" actually are? of all those questions the only thing that's actually lore related is PvP factions. the rest is plain old game design, they use in-game dialog to give you the tutorial for that process so that Lv 1 players are not overwhelmed, there's no lore to any of those of any consequence.
    Restricting chocobo access to having a Grand Company is definitely a restriction based on lore - and a poor one. I shouldn't need my Grand Company's permission to use my Couerl or any of the other mounts I have.
    (8)

  5. #35
    Player
    Dreamsoap's Avatar
    Join Date
    Aug 2016
    Location
    Uldah
    Posts
    383
    Character
    Jye Greene
    World
    Malboro
    Main Class
    Monk Lv 60
    You gotta treat lore like it's own little mini game within the game if you want to care about it.
    (0)

  6. #36
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Naunet View Post
    Restricting chocobo access to having a Grand Company is definitely a restriction based on lore - and a poor one. I shouldn't need my Grand Company's permission to use my Couerl or any of the other mounts I have.
    Or a gameplay design decision popular with some RPGs (and some MMORPGs), wherein you have to reach a certain level and jump through a chosen set of hoops to gain a particular convenience...that is then dressed up in lore.

    Basically, the other way round - the lore exists because of the gameplay choice, rather than the gameplay choice being restricted by the lore.
    (4)

  7. #37
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Someone mentioned in another thread that they have to have a reason to go into a specific dungeon. Which i think lies the crux of the topic. In this game. Context really is king. You need to have a context before doing most important things. And naturally the context is in the Lore and Story.

    • EX Primals: Either the Beastmen or doing another summoning, you are listening to a certain bard or more recently you gotten a device that simulates the Primal for the explicit purposes of training.
    • Satasha: Normal men would get tempered or killed. Normal women would get tempered or become (sex) slaves to the Reavers. Regardless of gender if you get caught you're in for a rough time. Which means you have to have a very good reason and some skill to consider invading the place. The Scions and the Maelstrom provide such a reason.
    • Primals in general: As mentioned before, normal folk are able to be tempered, which means death of personality (and replacement of a rather fundamentalist one devoted to the primal that did the deed) and being turned on your allies or just plain death, and culling the Primals requires dangerous tactics or technology to subdue. Fortunately those with the Echo are immune to such things and are in the most likely position to be able to kill them without any casualties.
    • Crystal Tower: An exploration of the place requires a large group to aid as bodyguard or to dismantle the security forces of its architects. So you offer your services to do both, then things happen, you make new friends, foiled the emperor of an ancient empire and then lost said friends to the void. And you want to save newfound friends so you have to jump into a nexus to the Void and slay a powerful voidsent. In this case is more of a matter of just jumping in, but under the pretense of an archeological exploration
    • The Vault: Wait why are we killing the priests? Isn't that blasphemy? Wait a minuet. THE POPE IS EVIL? and he kidnapped his son? We must rescue him! (slaughtering of the might-possibly-be-tempered clergy continues)
    • The Great Gubal Library HM: We got the book we wanted the last time and RP and SMN/SCH aside we don;t read that much. In this case we came at the request of both the apparent Leader of Idyllshire and the receptionist of the Thaumaturge's guild to find a different book.
    • Xelphatol: Same case as Satasha, minus the sex slavery and magnified by a thousand since this is the Ixal's current homeland. You'd need a very good reason to go there and it doesn't get any better than "Preemptively stopping a summoning from happening"
    In this game you need context to do anything.
    (0)
    Last edited by Morningstar1337; 10-29-2016 at 12:03 PM.

  8. #38
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by SenorPatty View Post
    ...
    It doesn't help nor hinder in that regard. Some players (mostly refuting a request of something they dont like) would use lore as a reason to not have something, when lore itself is more bendable than taffy. Its the direction the writers take is what makes the real difference, and even when something seems unlikely it could happen anyway. When players use lore, I usually humor them and play their game, if all else fails "Your not the damn script writer". That's my thoughts on it anyway.
    (1)
    Last edited by Kurogaea; 10-30-2016 at 04:47 AM.

  9. #39
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Zigabar View Post
    Yokai event kills all lore excuses.
    That kinda say it all. Don't get me wrong, I don't mind these kind of events. What I mean is that when it comes to FFXIV, if the dev wants to add something they will do it and make up some lore for it
    (0)

  10. #40
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I do love a deep and rich lore and I like the lore in this game most of the time but I agree that making a restriction or not putting something in the game because of lore is not that great of a reason anymore after Yokai Watch, Hildibrand and others. Just say that you find it ugly, does not want it in your game even if the fans want it and be done with it but trying to say that this is because lore is not really that great of an argument anymore.

    One of the things that I did not like was the sudden turn around in the summoner quest about egis..they only wrote that part of summoner lore because they knew that they could not hold onto their promise/tease for new egis and so they suddenly wrote that we could not summon more..Restrictions are fine and okay but please think about those at the creation of the job and not at the end of its leveling process..if they had said it from the very beginning than I would have not felt so annoyed.

    I am also finding the lore behind PVP a little strange. Not necessary only the restriction with the city states but that in lore the three city states are nuking it out and everything is still all nice and dandy between them..why not just make it simple and say that there is an nonofficial area which the WoL learns about where people can fight against each other for fame and glory..have some NPCs there that will give you the goods for some marks. Later they could have said that thanks to success of this they got some more areas to fight in..simple and straight the point without any restrictions..
    (1)
    Last edited by Alleo; 10-29-2016 at 09:25 PM.

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