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  1. #23
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I feel that more often that not, the Lore helps. In fact I'd consider the game's lore to be one of the reasons I continue my sub. I want to learn about this world history while making my mark (or several :P) on it. And they seem to take the time to give everything a backstory, even Cash Shop/Merchandise minions (For example, Tataru was the one who created most of the Scion mammots and the Carbuncle toys). As well as the attempts to make other aspects that don't fit otherwise.

    That said for the sake of discussion (and despite that I don't want to see such a thing) I must point out a speculation I had. I think the MSQ, specifically that we gotten a Superman-like reputation as the result of it, might had been a possible factor on (the lack of) Open-world PvP.

    To elaborate. We have over the course of 2 patch cycles. Slayed a dozen or so primals, stopped Bahamut from rt from reviving again (Binding Coil), stopped The remaining Allagans from picking up where they left off (Crystal Tower), Stopped the Illuminati form messing with the timeline, ensured Raubahn (and us) aren't wanted men, gotten very close to the Leaders of the nations of Eorzea, and ended the Dragonsong War. People look at the Warrior of Light and see a paragon. A Heroic symbol and hope and justice, and chances are that kind of image clashes heavily with the idea of slaughtering random innocents (or conversely getting killed by bandits), and I think the Devs might be hesitant to find a way of justifying Open-world PvP so that it isn;t seen as someone slaughtering innocents out of nowhere (The bandit explanation may work..as long as you're not the one that started the fight) before doing Open World PvP
    (1)
    Last edited by Morningstar1337; 10-29-2016 at 08:11 AM.