Lore both hinders and facilitates XIV. We have issues that conflict with the game that other players have stated earlier in this thread, but without lore games really have no base foundation to grow off of, we'd be running around doing all this stuff with a simply put answer of "just because" now when we apply lore to "just because" we get a more solid reason as to why we are fighting this primal inside a primal or flying to a different area to kill a spherical death machine. But then we have issues with zones dying afterwards and content becoming old, really the reason the game seems dead at times is because the lore isn't built to sustain immersion. So really it's a double edged blade.