Fair enough, but make it a reasonable context, especially in a mmorpg. Generally speaking the context is used for quest purposes: you usually can go in dungeons anytime (in any mmorpg whatsoever) but the context behind it helps when you need to do quests to get rewards, easily workable both ways. If you don't have the quest you won't get rewards, but if you do by following the main quest you'll get you reward. Would it work differently in this game? Absolutely not: you could still do the main quest and unlock the quest for X dungeon, but you can do X dungeon anytime you want when you hit a certain level. You just won't have a reason to go in yet. This is how most (if not ALL) mmorpgs do with dungeon exploration, giving absolute freedom in how they want to explore the world, which is an essential part in any mmorpg (a bit less in normal rpgs, but as I said already even those kind of games allow more freedom than this game does)
But again, context is fine, but is the choices you brought up the ONLY way for us to explore said places? I ask because...ehm...what if we're simple adventurers? What if we explore those places because, you know, we're not WoL and we just happen to be dungeon dwellers? I also ask because we're never alone in said dungeons (which we should be, according to the "lore") and since we're accompanied by 3 random people we don't know, are they also WoL? Are we Legion? We are many? I still want to know why we're never alone despite we should be the ONLY WoL of the game. For a game so focused on story and lore, this is quite a contradiction if you ask me...infact why couldn't we be just normal soldiers with the ability of the echo because we're all highly special, instead of just being one? I mean, there are 4 WoD so...why are we just one WoL?
In SWTOR you can do story dungeons (they're not many though) thanks to a solo bot that heals, dps and tanks for you if required. The dungeon is the same but toned down, but it's just you and nobody else.
And in WoW while you're never alone in dungeons, the bosses usually acknowledges your team presence as a "team" (and some bosses in Legion even recongnizes your artifact), and while we're supposed to be unique this time we're still simple commanders with an OP weapon. Sure it's kind of unreasonable why we have so many Ashbringers or Claws of Ursoc, but we're not special: we're just simple soldiers who achieved great highs thanks to our actions.
I might just repeat myself, but Context is totally fine if reasonable and not harmful to the gameplay...because this is a game afterall, right?



Reply With Quote




