First off I do want to say that I think that sites like the following are great when there is a normal server error issue:
http://na.finalfantasyxiv.com/lodestone/worldstatus/
http://arrstatus.com/
In fact, I am currently taking a database analysis class, so I have found a new appreciation for their simplicity in answering what's very complex data problem. However, recently I read these two threads while experience server problems an hour ago....
http://forum.square-enix.com/ffxiv/t...-Me-to-Connect
http://forum.square-enix.com/ffxiv/t...-%28Cactuar%29
... And I realized that the problem is different in that people server issues when the . For non-data people, I am saying that people are getting the entire gambit server disconnect error codes (for both server being down and ISP throttling)--all while the server status is reporting everything is ok. This nuanced server problem is highlighted by people comments in the following threads... https://www.reddit.com/r/ffxiv/comme...ust_went_down/
https://www.reddit.com/r/ffxiv/comme...eviathan_down/
So, the standard server status indicators are not cutting it. They don't test issues with port or P2P connection
Let me explain... (see picture below) To get the server status information from the above websites Arrstatus and Worldstatus, we (ISP@A) connect directly to worldstatus (ISP@B). Lets call this A to B. Arrstatus and World status connect themselves to the datacenter (ISP@C separately to get information. Let call this B to C. Now worldstatus and arrstatus make a good tests of the connection of the servers to the internet and try to predict how they will generally connect to players isp (because they are an A to B to C connection). However, they do not directly test our ingame client connection path. Our game client makes a connection A to C, which is not the A to B to C connection. If you don't get this right away I made a picture to help. What we need is a way to directly ping the server; however, if everyone pinged the server or had direct access to the actual entire ffxiv data warehouse... the load of even 1000 users would be enough to crash the entire game for everyone. So direct access to data is a no-no. Instead traditionally in database management, APIs fulfill this role of common direct requests because they allow a limited contact with a database without throttling the connection with erroneous or server load heavy requests.
https://bubbl.us/#07109065511389837
Therefore, I think its important to be able to manually do what arrstatus and worldstatus are doing but using an API instead, because I feel it more of a nuanced P2P connection issue.
- What does the data map or data concept diagram of FFXIV data center actually look like? Is Aether it radial IE3 diagram or like a Hadoop diagram? (you know the standard data inquiry question)
- Is there FFIV friendly api that I can make out-of-game requests to the FFXIV data centers like Aether or Primal?
- Ultimately, I want to ask is their a way to manually request from Aether data center a server status update once every 6-24 hours (lets say). However, I really think its important to get the other two questions answered first from what I have learned in my data analysis class.
Please respond to my support request for more information about the datacenter when you can.