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  1. #1
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80

    Palace of the dead

    With additions to potd coming soon what do you hope to see added.???

    Personally id like to see better traps n debuffs to make some floors more fun/difficult lol

    For example - a proper blind debuff that makes everything dark cept small circle around each party member n no map avaliable for a floor xD
    (5)

  2. #2
    Player

    Join Date
    Jun 2014
    Location
    Eos
    Posts
    251
    permanent pox

    (13)

  3. #3
    Player
    Yojimzo's Avatar
    Join Date
    Feb 2016
    Posts
    33
    Character
    Solala Sola
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Inori-Yuzuriha View Post
    permanent pox

    Make it a option, call it hard mode.
    (0)

  4. #4
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Yojimzo View Post
    Make it a option, call it hard mode.
    Well, Floors 101-200 are technically for the 'hardcore' crowd.
    (1)

  5. #5
    Player
    Lokier's Avatar
    Join Date
    Dec 2015
    Posts
    641
    Character
    Lokier Ame
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Inori-Yuzuriha View Post
    permanent pox

    Every POTD run is a permanent poxs.
    (2)

  6. #6
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Tethers that have consequences if you are too far from your partner. (e.g. Ifrit EX tethers)

    Allagan Rot
    (2)

  7. #7
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Puzzles and actual adjectives to progress to next floors, besides mindlessly killing mobs.

    Perfect example is how they did the Haunted House event.

    Finding clues to opening chests.
    Finding/Standing in circles to unlock the path forward.
    Lighting lanterns. (No, not all at the same time or with some time restriction xD)

    Things of this nature. Since you'll most likely be 60 going into the new floors, killing mobs all the time isn't needed as much going into floors 51-200.
    (12)

  8. #8
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Something akin to the Tonberry Chaser from Wanderer's Palace. Something ridiculously deadly that can't be killed, randomly stalking the halls, and you never know when he's gonna show up. Perhaps in the middle of mapping a floor you hear a deep, distant roar, and the music gets more intense signifying that it's appeared - while everyone starts panicking and deciding what to do! I know this could make it a bit unfair, but they could also add some kind of method of stalling him via a pomander, or maybe luring him over a trap. Could take it a step further and make its immobilisation temporary, adding a dilemma such as "do we get the hell out of this floor, or still try and risk getting as much treasure as possible while it's disabled?".
    (11)
    Last edited by Aeliott; 10-27-2016 at 08:49 AM.

  9. #9
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Aeliott View Post
    . Could take it a step further and make its immobilisation temporary, adding a dilemma such as "do we get the hell out of this floor, or still try and risk getting as much treasure as possible while it's disabled?".
    You know I'd actually agree with something like that, perhaps a chance that after so many rooms we have a chance to be sent to a treasure floor that is filled with chests (and I guess possibly mimics and traps) but at the same time also has a creature that is stalking around, perhaps let us spawn in the same room as the exit with it already set to go. So either a free level skip or a chance to stock up on goodies or die trying.

    Quote Originally Posted by Rubieus View Post
    I'd like every boss to be randomized so i dont see the same idiot everytime i do 1-10 >.>
    That too, though perhaps for the 60-200 seeing as were already at max then and I assume the 1-50 are preset based on what our level should be. Least when were maxed out juggling bosses around doesn't seem as far-fetched. Maybe 100/150/200 are preset but the remaining could be changed.
    (1)
    Last edited by AlphaFox; 10-27-2016 at 08:54 AM.

  10. #10
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Aeliott View Post
    Something akin to the Tonberry Chaser from Wanderer's Palace. Something ridiculously deadly that can't be killed, randomly stalking the halls, and you never know when he's gonna show up. Perhaps in the middle of mapping a floor you hear a deep, distant roar, and the music gets more intense signifying that it's appeared - while everyone starts panicking and deciding what to do!
    (1)

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