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  1. #1
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    I think a majority of the people posting "that sounds way too haaaaaarrrddd, or too painful" probably haven't played much of the oldschool MMO's that had this as a core concept. Most of the time you didn't have to rely on high level players to get your business done. Sometimes you did though, and having to form social interactions based around helping people was what formed real guilds, not ones that are glorified chat rooms.
    (0)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lisotte View Post
    I think a majority of the people posting "that sounds way too haaaaaarrrddd, or too painful" probably haven't played much of the oldschool MMO's that had this as a core concept. Most of the time you didn't have to rely on high level players to get your business done. Sometimes you did though, and having to form social interactions based around helping people was what formed real guilds, not ones that are glorified chat rooms.
    It isn't a question about difficulty. It is a question of why even bother? FFXI at least has the excuse that most of it's content was in an open world environment which also in it's own right could get very chaotic if you had a high population server. In this game it is pointless, inconvenient, and only takes up space that could be used for other content that actually progresses your character. Go to Diadem or the upcoming Eureka if you want a simulation of high level mobs in a open zone.
    (2)

  3. #3
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Lisotte View Post
    I think a majority of the people posting "that sounds way too haaaaaarrrddd, or too painful" probably haven't played much of the oldschool MMO's that had this as a core concept. Most of the time you didn't have to rely on high level players to get your business done. Sometimes you did though, and having to form social interactions based around helping people was what formed real guilds, not ones that are glorified chat rooms.
    and just because the older MMOs or earlier iterations of current MMOs did something aggravating to their players doesn't mean that we all enjoyed it. I didn't and by the sound of it, others who played in games like that didn't either.

    I prefer it the way it is. If I want a challenge I can find it, but if I just want to get to a quest hub I generally can without getting stomped.
    (4)