Can someone explain how having high-level aggressive mobs right outside of cities is "immersive"? It actually contradicts the lore. For instance, if Ul'dah had a gate with aggressive monsters that would kill literally any person except a high-level adventurer on sight, they would either a.) hunt that monster to extinction or b.) close that gate. If anything, logic dictates that aggressive monsters are too close to the cities already. I mean there's a group of relatively low-level Ixal a few hundred yalms from Gridania, why haven't the Wood Wailers permanently dealt with them? A level 35 guard from Fallgourd Float could do so by himself without issue.

It's a game. Having aggressive monsters that randomly kill people and offer no positive contribution to gameplay is bad design.