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Thread: 1.0

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  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Last I recall in FFXI, people were annoyed they constantly had to go through mobs that could instant kill them just to get to a spot, especially an HNM area. Either always asking a mage to invis/sneak or you had to spend with gil that greatly accumulated over time. I can't recall anyone who actually really enjoyed this.

    But yes, lets put over the top dangerous mobs in areas where there are FATE's, quests, hunts, guildleves, gathering points, etc. You know, in these very contained areas. I am sure people who solo play certain content will not get annoyed by this at all. I am sure developers will want to take time to add mobs to not motivate people to explore the areas they worked very hard to create. This seems to be another case of nostalgia overcoming logical game design in a already established formula.

    If you want content like that, then submit more feedback on how to fix Diadem or wait and see what they decide to do with the new Eureka area.
    (7)

  2. #2
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90

    I miss it ...would be nice if they made it into a dynamis version for relic lol

    I miss 1.0 , agro from super level mobs, sneaking around....wish they would make into a dynamis version like 11. I still enjoyed that and miss it. hmmmm the world before the fall. Take me there ^^ lol
    (0)