You didn't have to have high level help to traverse in XI. Having that help would make traversing easier, but you could still group up with players your level to traverse most of the time.Originally Posted by Jandor
Because the game doesn't start getting interesting until sometime after level 20.Originally Posted by Ametrine
Well people shouldn't want to go exploring. We should all be able to just sit in town and teleport to dungeons, quest givers, and new zones.
If the main purpose of the open world is to do solo/duo quest and has no purpose for killing difficult open world enemies for more than hunts and fates. Then I see no fun to be had there either. That has everything to do with this game's structure and not that having difficult open world stuff is bad.Originally Posted by Fevelle
I dunno if having to group up to advance MSQ dungeons or solo instances every single time I want to advance in the story is fun. In my opinion fun is subjective, but an mmorpg should provide all avenues, give the player the choice to solo or group and let the player determine what is fun.Originally Posted by MilesSaintboroguh
Find it enjoyable? No, the right word is convenient. You lose a stab at more social interactions but gain the perk of getting into content faster.Considering most people find it more enjoyable to just use the Duty Finder than stand in Limsa and ask for people to do Sastasha with them...
If there were instant teleports directly to events and stuff in the real world, you wouldn't see a lot of people outside on the roads either.Cutting out downtime is great, cutting out danger is a normal human want. But I say remove it completely and life is boring.Originally Posted by Dzian
Everyone wants to be an explorer. That's why people take vacations and get excited visiting new places. When it comes to games alot of people suddenly don't look at it as exploring but more of an obstacle to their goal.Originally Posted by Bloody
People avoid enemies now. Only the enemies are so tightly condensed, you can't really avoid them. You get heavy status and have to run slower. I would prefer the option to confront them and get good rewards or avoid them completely with careful navigation or in game tools.Originally Posted by alimdia
I might seem pro for wanting a dangerous open world and that would be right. But, that is going to happen here so I say just enjoy what you enjoy. This isn't going to turn into the kind of game with no ilvls, no quest, dangerous open world, world wide swimming or flying. So everyone can relax.