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  1. #11
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Jandor
    One or two to up the tension... maybe.

    So many that people have to beg the massive group of high level players loitering around the starting area (big demographic that) for help, no.
    You didn't have to have high level help to traverse in XI. Having that help would make traversing easier, but you could still group up with players your level to traverse most of the time.

    Quote Originally Posted by Ametrine
    Why would making the starter/tutorial zones that painful and difficult be fun?

    Actually, there are level 20-40 enemies in the first zones you enter outside of towns. And hunts can spawn near main paths.

    So what you are asking for is there, it's just forgivably out of the way unless you want to go exploring.
    Because the game doesn't start getting interesting until sometime after level 20.

    Well people shouldn't want to go exploring. We should all be able to just sit in town and teleport to dungeons, quest givers, and new zones.

    Quote Originally Posted by Fevelle
    Go do quests in the Sylphlands while underleveled and come back to say how fun it is.
    If the main purpose of the open world is to do solo/duo quest and has no purpose for killing difficult open world enemies for more than hunts and fates. Then I see no fun to be had there either. That has everything to do with this game's structure and not that having difficult open world stuff is bad.

    Quote Originally Posted by MilesSaintboroguh
    I dunno if having to ask for groups every single time you want to walk from camp A to camp B is really any fun.
    I dunno if having to group up to advance MSQ dungeons or solo instances every single time I want to advance in the story is fun. In my opinion fun is subjective, but an mmorpg should provide all avenues, give the player the choice to solo or group and let the player determine what is fun.

    Considering most people find it more enjoyable to just use the Duty Finder than stand in Limsa and ask for people to do Sastasha with them...
    Find it enjoyable? No, the right word is convenient. You lose a stab at more social interactions but gain the perk of getting into content faster.

    Quote Originally Posted by Dzian
    Makes the open world so dead, boring and lifeless
    If there were instant teleports directly to events and stuff in the real world, you wouldn't see a lot of people outside on the roads either.Cutting out downtime is great, cutting out danger is a normal human want. But I say remove it completely and life is boring.

    Quote Originally Posted by Bloody
    I remember running through those drakes to get some of the aether nodes.... oh boy was that fun. Exploring in 1.0 was definitely a lot more fun than it is now, and if they were able to find that balance of dangerous excitement in the open world without it being a drag, I feel that would be beneficial, and those who like to explore such as myself would get extra enjoyment out of the game. How big the explorer population is I have no clue, but spicing up the open world in ways that make it more relevant would be a huge improvement over #AFKallday in the cities/Idyllshire
    Everyone wants to be an explorer. That's why people take vacations and get excited visiting new places. When it comes to games alot of people suddenly don't look at it as exploring but more of an obstacle to their goal.

    Quote Originally Posted by alimdia
    "Please put dangerous monsters so we can avoid them or skip them"
    People avoid enemies now. Only the enemies are so tightly condensed, you can't really avoid them. You get heavy status and have to run slower. I would prefer the option to confront them and get good rewards or avoid them completely with careful navigation or in game tools.

    I might seem pro for wanting a dangerous open world and that would be right. But, that is going to happen here so I say just enjoy what you enjoy. This isn't going to turn into the kind of game with no ilvls, no quest, dangerous open world, world wide swimming or flying. So everyone can relax.
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    Last edited by Sandpark; 10-27-2016 at 10:36 PM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB