Let's not. Enemies should be threatening, but not 39-levels-above-you threatening. That would just make it really tedious and annoying for those who wish to do content without the help of others.
Let's not. Enemies should be threatening, but not 39-levels-above-you threatening. That would just make it really tedious and annoying for those who wish to do content without the help of others.
♥ Baby, tell me, what's your motive? ♥
Back when people would actually go back to old areas and do stuff .-.There was the one Peiste directly outside of Uldah
Some Skeletons spawned once during the night in the Black Shroud on the mainstreet between Gridania and Uldah in front of me.
An Ogre walked around Camp Horizon https://www.youtube.com/watch?v=U8YIdWX9H6w
A Morbol near Camp Tranquill, killing people who did lv 20 leves
And I think there were also some wolfes causing problems near Camp Emerald Moss
This is agree with however nothing in his open world poses a threat. You can be level 10 get aggro by a level 30 mob and laugh as it stops chasing you after 3 steps. Or you can smash mobs equal to your level without hardly taking a scratch.
Makes the open world so dead, boring and lifeless
Omg I always hated that area during the msq, it was so hard to navigate as a newbie and everything aggros you from 200 yalms away lol. However, it did give a sense of danger to over world mobs.
alternatively, it makes the open world tolerable and fun to travel around, especially when you had to work to complete a map area. I still remember the hi-jinx when my sister and I traveled up a certain tree branch and found ourselves in the wrong part of central shroud. Instead of being reasonable people we madly dashed hither and tither (before we had our chocobos mind you) completing the map. She managed to barely zone into North Shroud before dying, I was not quite so lucky. For us that was wonderfully fun (and we did it almost every zone). I don't know if it would be possible with really hardcore mobs wondering about though.
I had a blast running around even the 1.0 maps, and they were filled to the brim with inferno drakes and hellbenders. The open world just gets toothless after a while, being able to take to the air without air mobs doesn't help. Death is not even a slap on the wrist in this game.
Ya in 1.0 there are much more open world danger, you had to watch were your going or you run in to a pack of lv40-60 mobs and in some places lv90+ mobs just camping a place. Was a lot more fun and gave you that oo shit felling i miss here in 2.X/3.X now a days.
1.0 had a pretty similar level spread to now. Just make the starter "zone" treents, goobues, and whatnot (I forget what Thanalan had instead; I don't think it was the tortoises) a fair bit more face-wrecker-y. Additionally, if you exited out the southeast gate from Ulduh, you went straight into high level territory with 40-50 Amaljaa, but La Noscea only exited into the same old Middle La Noscea lowbie stuff, and Gridania into level 1+ Bentbranch or 10+ Treetop.
Main thing was that there were no zones, except for La Noscea, The Black Shroud, Thanalan, Mor Dhona, and Coerthas as a whole, and the level hubs weren't always in the most obvious order. (That's again similar to now, but just without the zone barrier cluing you in to the possibility that there were maybe going the wrong way when you had no quests directing you there.)
The main thing was that every zone had some level 80-99 areas, which basically ended up stealth-oriented sightseeing areas and nothing more. (Except for Turning Leaf. Rest in piece.)
I was just about to say the same thing. Notable mentions are level 30 class quests that send you into aggroville. Would love to see someone blast through one of these, especially the melee classes. And trying to complete class challenge log at an early level instead of plowing through them @ level 60.
I found it mostly an annoyance, especially trying to do mog
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