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Thread: 1.0

  1. #11
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Let's not. Enemies should be threatening, but not 39-levels-above-you threatening. That would just make it really tedious and annoying for those who wish to do content without the help of others.
    (5)



    Baby, tell me, what's your motive?

  2. #12
    Player
    Zeyphr_Darkshadow's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Nox Noire
    World
    Odin
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Felis View Post
    There was the one Peiste directly outside of Uldah
    Some Skeletons spawned once during the night in the Black Shroud on the mainstreet between Gridania and Uldah in front of me.
    An Ogre walked around Camp Horizon https://www.youtube.com/watch?v=U8YIdWX9H6w
    A Morbol near Camp Tranquill, killing people who did lv 20 leves
    And I think there were also some wolfes causing problems near Camp Emerald Moss
    Back when people would actually go back to old areas and do stuff .-.
    (1)

  3. #13
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ErryK View Post
    Let's not. Enemies should be threatening,
    This is agree with however nothing in his open world poses a threat. You can be level 10 get aggro by a level 30 mob and laugh as it stops chasing you after 3 steps. Or you can smash mobs equal to your level without hardly taking a scratch.

    Makes the open world so dead, boring and lifeless
    (7)

  4. #14
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fevelle View Post
    Go do quests in the Sylphlands while underleveled and come back to say how fun it is.
    Omg I always hated that area during the msq, it was so hard to navigate as a newbie and everything aggros you from 200 yalms away lol. However, it did give a sense of danger to over world mobs.
    (3)

  5. #15
    Player
    zonderbunny's Avatar
    Join Date
    Jan 2016
    Posts
    66
    Character
    Lystra Starshine
    World
    Ultros
    Main Class
    White Mage Lv 90
    alternatively, it makes the open world tolerable and fun to travel around, especially when you had to work to complete a map area. I still remember the hi-jinx when my sister and I traveled up a certain tree branch and found ourselves in the wrong part of central shroud. Instead of being reasonable people we madly dashed hither and tither (before we had our chocobos mind you) completing the map. She managed to barely zone into North Shroud before dying, I was not quite so lucky. For us that was wonderfully fun (and we did it almost every zone). I don't know if it would be possible with really hardcore mobs wondering about though.
    (2)

  6. #16
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I had a blast running around even the 1.0 maps, and they were filled to the brim with inferno drakes and hellbenders. The open world just gets toothless after a while, being able to take to the air without air mobs doesn't help. Death is not even a slap on the wrist in this game.
    (6)

  7. #17
    Player
    Join Date
    Nov 2014
    Posts
    290
    Ya in 1.0 there are much more open world danger, you had to watch were your going or you run in to a pack of lv40-60 mobs and in some places lv90+ mobs just camping a place. Was a lot more fun and gave you that oo shit felling i miss here in 2.X/3.X now a days.
    (4)

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,826
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    1.0 had a pretty similar level spread to now. Just make the starter "zone" treents, goobues, and whatnot (I forget what Thanalan had instead; I don't think it was the tortoises) a fair bit more face-wrecker-y. Additionally, if you exited out the southeast gate from Ulduh, you went straight into high level territory with 40-50 Amaljaa, but La Noscea only exited into the same old Middle La Noscea lowbie stuff, and Gridania into level 1+ Bentbranch or 10+ Treetop.

    Main thing was that there were no zones, except for La Noscea, The Black Shroud, Thanalan, Mor Dhona, and Coerthas as a whole, and the level hubs weren't always in the most obvious order. (That's again similar to now, but just without the zone barrier cluing you in to the possibility that there were maybe going the wrong way when you had no quests directing you there.)

    The main thing was that every zone had some level 80-99 areas, which basically ended up stealth-oriented sightseeing areas and nothing more. (Except for Turning Leaf. Rest in piece.)
    (0)

  9. #19
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fevelle View Post
    Go do quests in the Sylphlands while underleveled and come back to say how fun it is.
    I was just about to say the same thing. Notable mentions are level 30 class quests that send you into aggroville. Would love to see someone blast through one of these, especially the melee classes. And trying to complete class challenge log at an early level instead of plowing through them @ level 60.
    (0)

  10. #20
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lulu89 View Post
    Ya in 1.0 there are much more open world danger, you had to watch were your going or you run in to a pack of lv40-60 mobs and in some places lv90+ mobs just camping a place. Was a lot more fun and gave you that oo shit felling i miss here in 2.X/3.X now a days.

    I found it mostly an annoyance, especially trying to do mog
    (3)

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