I think they should just make certain areas like that...idk I don't really see the point in making starter zones hardcore.
Like higher level zones should have real danger..not the HW danger lol



I think they should just make certain areas like that...idk I don't really see the point in making starter zones hardcore.
Like higher level zones should have real danger..not the HW danger lol



There was the one Peiste directly outside of Uldah
Some Skeletons spawned once during the night in the Black Shroud on the mainstreet between Gridania and Uldah in front of me.
An Ogre walked around Camp Horizon https://www.youtube.com/watch?v=U8YIdWX9H6w
A Morbol near Camp Tranquill, killing people who did lv 20 leves
And I think there were also some wolfes causing problems near Camp Emerald Moss
Last edited by Felis; 10-27-2016 at 07:26 AM.
Back when people would actually go back to old areas and do stuff .-.There was the one Peiste directly outside of Uldah
Some Skeletons spawned once during the night in the Black Shroud on the mainstreet between Gridania and Uldah in front of me.
An Ogre walked around Camp Horizon https://www.youtube.com/watch?v=U8YIdWX9H6w
A Morbol near Camp Tranquill, killing people who did lv 20 leves
And I think there were also some wolfes causing problems near Camp Emerald Moss
Yeesh. Reminds me of the time when I first started, and I accidentally crossed into the fallgourd float area in gridania and got killed by higher leveled monsters. No thanks.


and when exploring to Coerthas, there was those "deers" that one-shot me by spitting at me, which was extra funny because of the lag; i see them aggro, and then there was that half minute where you wondered if you would die or not, before you take damage, then it's like oh yeah...i have 1k hp, and they spit for 2500.There was the one Peiste directly outside of Uldah
Some Skeletons spawned once during the night in the Black Shroud on the mainstreet between Gridania and Uldah in front of me.
An Ogre walked around Camp Horizon https://www.youtube.com/watch?v=U8YIdWX9H6w
A Morbol near Camp Tranquill, killing people who did lv 20 leves
And I think there were also some wolfes causing problems near Camp Emerald Moss
no mention of the lv 99 rainbow peists in mor dhona? or lv 99 marmots, a bit here and there?
haha this is what i'm talking about. so funny! random slap 1min later! haha
Last edited by Radacci; 10-30-2016 at 04:53 PM.




Let's not. Enemies should be threatening, but not 39-levels-above-you threatening. That would just make it really tedious and annoying for those who wish to do content without the help of others.
♥ Baby, tell me, what's your motive? ♥


This is agree with however nothing in his open world poses a threat. You can be level 10 get aggro by a level 30 mob and laugh as it stops chasing you after 3 steps. Or you can smash mobs equal to your level without hardly taking a scratch.
Makes the open world so dead, boring and lifeless
Omg I always hated that area during the msq, it was so hard to navigate as a newbie and everything aggros you from 200 yalms away lol. However, it did give a sense of danger to over world mobs.


alternatively, it makes the open world tolerable and fun to travel around, especially when you had to work to complete a map area. I still remember the hi-jinx when my sister and I traveled up a certain tree branch and found ourselves in the wrong part of central shroud. Instead of being reasonable people we madly dashed hither and tither (before we had our chocobos mind you) completing the map. She managed to barely zone into North Shroud before dying, I was not quite so lucky. For us that was wonderfully fun (and we did it almost every zone). I don't know if it would be possible with really hardcore mobs wondering about though.



I had a blast running around even the 1.0 maps, and they were filled to the brim with inferno drakes and hellbenders. The open world just gets toothless after a while, being able to take to the air without air mobs doesn't help. Death is not even a slap on the wrist in this game.
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