Results 1 to 7 of 7

Thread: MAR/WAR advice

  1. #1
    Player
    Spammer's Avatar
    Join Date
    Jul 2016
    Posts
    28
    Character
    Trash Chan
    World
    Siren
    Main Class
    Paladin Lv 80

    MAR/WAR advice

    I'll get straight to the point, I'm having extreme TP issues. I'm a level 20 MAR with only a basic combo and one other active to use, And yet I find myself multiple times in a dungeon below 500, Sometimes even 200 TP. I don't know what I'm supposed to do when my character is going through TP faster than a fat guy goes through a bag of Dorritos...I could use Invigorate but that'd only temporarily help me until level 30, And even then I don't think it'd do much for me.

    Could someone let me know if I'm missing something? Because I've never had this issue with any other class, Tank or otherwise. Thanks!
    (0)
    A gem cannot be polished without friction, Nor a person perfected without adversity.

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    My MRD is 20 as well and I don't have this issue. If you're spamming overpower and/or tomahawk, you're going to burn through TP faster than you can say it. You should be spamming your basic combo if you are not already. Also don't forget that you can switch your target prior to finishing your combo to help spread hate without using AoE skills. There really is no point hitting a mob with your enmity skill if it is almost dead while other mobs got fuller health bars.

    Another issue might be your positioning. If you don't hit all mobs with OP, and you use another OP to grab the one you missed, again, you will run out of TP quickly. Accidentally hitting sprint and pulling too quickly can also cause issues for early level MRDs.

    More experienced tanks might pop in to give some other tips, but these are the issues I had with TP when getting my MRD to 20, so perhaps some might be helpful.
    (0)

  3. #3
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    From what I have seen a good amount will bring Flash for initial hate then once lined up an overpower or two should be enough to lock them down. As Gemina said be sure you pass hate around to all say 1>tab>2>(i switch to main target unless almost dead)>3 then kinda repeat for the rest of them. If you have a blackmage or SMN and pull larger groups, may need to overpower more to count for the AOE damage they will bring but also once your level 30 and get your Tank stance it will be a lot easier too.
    (1)

  4. #4
    Player
    Zhainekyo's Avatar
    Join Date
    May 2016
    Posts
    18
    Character
    Zhaine Kyo
    World
    Ultros
    Main Class
    Bard Lv 70
    Try attaching flash to your hotbar. You can even keep it on there indefinitely as you get GLD as a cross class. When TP is low, use flash. Same effect minus the damage. Flash is also helpful as your initial hate getter in large groups as it picks up more mobs than overpower. So, run past, flash, line up, overpower. Then cycle targets. 1,2 on a target then 3 on another. Then 1,2 on a different target, then 3 on another. I never have TP issues unless i panic and spam overpower.
    (1)

  5. #5
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    As a MRD you will do less dmg, and generate less threat, which might be the reason you end up using an extra Overpower more than you'd like.

    I suggest facepulling with flash, keep running forward, then turn around, and overpower the mobs that were behind you.
    This will help save u TP if you use tomahawk. (If TP is an issue, dont use tomahawk, except for situations you must)

    If you absolutely must, put 0.5s-1s delay between your WSs at the end of a pull, to help build up some TP for the next pull. (I usually go with a Maim combo, just to have Maim up for the start of the next set of Overpowers.)

    Once you are a WAR, you'll do more dmg, and you will be able to use Flash 1.5 more times, before running out of MP, which honestly makes quite a difference.

    So yes, use invigorate for now, as you will have other methods to keep yourself going as WAR.

    EDIT: You could also use food that grants you a decent amount of VIT, to also add to yoru dmg, which would lessen the number of times you would need to overpower.
    Most food is relatively cheap, and a few extra points can help you if you were on the very edge of losing hate before.
    (0)
    Last edited by Claire_Pendragon; 10-26-2016 at 02:59 PM.

  6. #6
    Player
    Korbash's Avatar
    Join Date
    Aug 2013
    Location
    The Cold Lands of Canada - U'l Dah (could'nt play SMN at lauch, so picked BLM))
    Posts
    396
    Character
    Korbash Soucolline
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    For the cross-class skills, you should get Pugilist at LV 12 and Gladiator at LV 34, and here are the skills you will need.

    Pugilist skills:

    LV 8 Second Wind (self heal)
    LV 12 Internal Release (allows you to do more DPS, needed for some skills)

    Gladiator Sklls:

    LV 2 Rampart: reduces damages
    LV 8 Flash: increases enmity
    LV 10 Convalescence: Increases HP recovery via healing magic
    LV 22 Provoque: gets you on top of everyone's agroo so the mobs get to you and not the others in the party, needed for LV 40+ content and especially difficult content
    LV 34 Awareness: nullifies chance of suffering critical damage

    Some of these skills will be needed fot certain contents while some other skills will fit other content. But the two main skills that must always be on your bars are Flash and Provoke and both use mana and not TP. So like the other have said use Flash to gain enmity and Provoke when you're losing aggro. If you use Flash more you will have less TP issues.

    I leveled up Gladiator to LV 22 before making my Marauder, and I had leveled up Pugilist to LV 44 to get Mantra , but that was for other jobs.
    (0)
    Last edited by Korbash; 10-26-2016 at 06:22 PM.

  7. #7
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Korbash View Post
    But the two main skills that must always be on your bars are Flash and Provoke and both use mana and not TP.
    Actually, Provoke is a free skill; it does not cost mana OR TP.

    As folks have said, make sure you're not overusing Overpower, and packing Flash is wise as it is a great tool for building hate on groups that does not use TP. That said, you should not be using either Overpower or Flash or a combination of the two more than three times on a small pack of mobs (good rule of thumb: one use of Flash/Overpower for each mob in the group, and not more). After that, cycle through your enmity combo on the group, instead. In my case, if I can identify that both DPS are focusing on the same mob, I'll do a full combo on that mob (that, plus the Flashes/Overpowers, will very likely hold until the mob is dead if both DPS are on it), and if they're targeting different mobs, I'll Heavy Swing -> Skull Sunder on one of them, and then Butcher's Block the other, and then alternate (at levels before Butcher's Block, I'll just use Heavy Swing on one, then Skull Sunder on the other, and then alternate).

    Learning to manage your TP is probably more of a challenge for MRD/WAR than it is for any other TP-using class, as it has some very TP-intense skills it uses regularly, and no access to TP-restoring abilities like Invigorate. Even so, as long as you're conservative with Overpower, you should be able to stay in the black.
    (0)