Page 1 of 11 1 2 3 ... LastLast
Results 1 to 10 of 109
  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80

    Request : In Stormblood, allow us to gear without tomestones

    Many threads have popped these last weeks where people complained about the boring aspect of tome farming. Personally, I'm one of those...

    So, what if Stormblood could grant you gear throughout your full progression without ever needing tomestones ?

    Nowadays, dungeon gear has pretty much no impact at all when it comes to accessing content. If you wanted to access Gordias in 3.0, you needed almost a full set of upgraded Law. In 3.1, Arboretum and Sirius dropped i185 gear, so this time, you wouldn't need tome gear to enter Void Ark.
    3.2, i195 drops from dungeons, i200 requirement for Midas...and since VA does not drop accessories, you're back to a bit of tome gear again, and so on and so forth...

    What could be interesting in Stormblood is to lessen the ilvl gap between tomes and dungeon gear to cater to two types of players at the same time. You don't mind doing the same roulette over and over for a 100% reward ? Tome gear is for you.

    You like going into a specific instance to gain one particular piece of gear at random ? Dungeons are the way to go.

    Everybody wins.
    For the record, I'd split the drops between the two dungeons so that you'd have t do both if you want the full set whatever your job is.

    What do you think ?

    EDIT : Since some people seems to have trouble grasping exactly what tome gear I refer too, I'll clarify it here. The idea is that EX dungeons would drop gear the same ilvl as uncapped tome gear. i.e Neverreap/Fractal would have dropped i170, Antitower/City, i200, Xelphatol/Gubal, i230. The goal is not to easily gain more powerful items, but just having another way of unlocking normal raid (So, i170 for Gordias, 200 for Midas, etc...), without having to farm tomestones, which can be boring. And, of course, the tome system would remain, so that you're not forced to rely on RNG drop. I don't really know where to put odd-patches EX dungeons, though...

    Second EDIT, since apparently, one is not enough :I don't ask for any nerf in the tome system. You would still be able to farm tomestones as you want, this would just be an alternate way of earning enough gear to meet the ilvl requirement of the corresponding normal raid.
    (22)
    Last edited by Reynhart; 10-26-2016 at 01:46 AM. Reason: Clarification.

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Reynhart View Post
    What do you think ?
    If people want to subject themselves to RNG, their call! I like it the way it is and don't want things changing for me.

    Basically.

    I don't mind if there was a way to gear up entirely with dropped or crafted gear - I just don't want to have to rely on that. I like tokens! I like the knowledge that if I just do content X an Y amount of times, I'll get everything I want from it, guaranteed and no questions asked. That's what's important to me. I wouldn't mind having the EX Trial/Savage system for all content >.>
    (21)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zojha View Post
    If people want to subject themselves to RNG, their call! I like it the way it is and don't want things changing for me.
    Like I said, the two systems can exist at the same time. There's no reason for dungeons drops to be lower than uncapped tome gear.
    (7)

  4. #4
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    You already can. It's called raiding, and to an extent, crafting. I think you forgot about crafted gear in your OP, because even half a set of crafted gear would set you way above the requirement for midas.

    Sure, you need tomestones to be best in slot, but only hardcore players will fault you for skipping it entirely.
    (11)
    Last edited by FoxyAreku; 10-24-2016 at 10:22 PM.

  5. #5
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    I wouldn't mind if they took a page from wow's new endgame model by almost entirely scrapping the weekly cap system.

    Basically, to gear you'd do world quests(which are basically similar to fates except they aren't all "kill this amount to win") to gear up for mythics. Also, each day there's an emissary quest which asks you to do 4 world quests for a faction so you can be rewarded gear and a reputation boost. However, you aren't pressed to level up reputation since outside of the pathfinder achievement, you won't be missing much. Once you're ready for mythics, you can just get gear from there. If you don't feel like doing mythics all the time, you can still get better gear from world quests if you're lucky. With that system, you can gear at your own pace and still not be left behind as opposed to meeting a (very easy to reach) weekly quota.

    inb4thisisnotwow or ifyouwantwow,playwow

    Those overused responses were long thrown out the window ever since this game copied off of the game's systems. They even for some reason brought over Garrisons.
    (3)

  6. #6
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Phireblast View Post
    I wouldn't mind if they took a page from wow's new endgame model by almost entirely scrapping the weekly cap system.

    Basically, to gear you'd do world quests(which are basically similar to fates except they aren't all "kill this amount to win") to gear up for mythics. Also, each day there's an emissary quest which asks you to do 4 world quests for a faction so you can be rewarded gear and a reputation boost. However, you aren't pressed to level up reputation since outside of the pathfinder achievement, you won't be missing much. Once you're ready for mythics, you can just get gear from there. If you don't feel like doing mythics all the time, you can still get better gear from world quests if you're lucky. With that system, you can gear at your own pace and still not be left behind as opposed to meeting a (very easy to reach) weekly quota.
    Not to be rude but world quests are awful please keep them far away from this game.
    (14)

  7. #7
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Won't happen. This would let people gear up too quickly and so for every patch cycle people would "take a break" a lot sooner. The tome grind and cap are there to artificially increase the amount of time players must play to get what they want, and unless they find another way to do this, it won't be removed
    (2)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Crafted gears= gear you can get without tomes

    Ingame since 1.0

    Quote Originally Posted by Ashelia_Ferron View Post
    Won't happen. This would let people gear up too quickly and so for every patch cycle people would "take a break" a lot sooner. The tome grind and cap are there to artificially increase the amount of time players must play to get what they want, and unless they find another way to do this, it won't be removed
    The traditional way would be direct drop from a chest with the chance of Atma pre nerf.
    (2)
    Last edited by Felis; 10-24-2016 at 10:24 PM.

  9. #9
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Quote Originally Posted by FoxyAreku View Post
    Not to be rude but world quests are awful please keep them far away from this game.
    Fates aren't any more imaginative, buddy.
    (9)

  10. #10
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Phireblast View Post
    Fates aren't any more imaginative, buddy.
    So you're saying we should keep content drab and uninteresting then? Never do anything new, just put in slightly altered versions of what we already have?

    Good shout. :P At least FATEs are nothing more than a way to obtain experience.
    (8)

Page 1 of 11 1 2 3 ... LastLast