Page 1 of 2 1 2 LastLast
Results 1 to 10 of 56

Hybrid View

  1. #1
    Player Nakanishi's Avatar
    Join Date
    Oct 2013
    Posts
    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    Not having fun with extreme gaps in skill is a legitimate reason to not have a desire to play. The logic works both ways in that people generally don't have fun getting crushed. Your interpretation of what I'm saying is very off. Not once did I imply that lower skilled players are "beneath" me (in Top 10). Lol. Stop trying to flip my words to make your own point.

    --

    There is literally no real competition in solo queue, you're free to continue to contest that fact. Solo queue is too heavily influenced by RNG to be considered competitive. Rarely does matchmaking ever make completely balanced games. Even while solo queue was active it wasn't competition lol.

    And, Rank 1 should never be paired with a brand new player(s).

    --

    Oh, you're back to how you managed to beat the top 10 on primal. You should provide the party make-up of these victories your're achieving so that we can see if it was rng or skill that determined the results. This game failed attempt in balancing teams is likely the only reason you're "even" against your Top 10.

    Matches played certainly doesn't determine skill, I hope you weren't implying that was the case lol. We have someone who has played nearly 2k matches this season and they spent the last 3 months teetering in and out of top 100. Guess where they are now. Also, there is thing called "Custom Matches" or "Light Party Queue" (real tests of skill) where us on Aether, atleast on Balmung, like to get our PvP fix in. A place where we can play with reliable teammates against team(s) of comparable levels to actually find enjoyment in PvP. Needless to say, fighting players of exceptional gaps in skill is not fun, at all.

    I'd be down for cross-datacenter pvp. Your team vs my team. It would be some uhh..."interesting" results lol.

    I'm sure you're not ready for Aether vs Primal comparisons, quite frankly you have no weight in that regard.

    That reminds me, being as though you obviously didn't do your research, Aether's top 10 has changed a lot after the initial few weeks into the season. Only 2 remaining from the first push. Current top 1 established his position well into the season. The rest of the slots fluctuated until 3.4.
    Slide by on an early lead he says lol.
    (3)
    Last edited by Nakanishi; 10-28-2016 at 12:23 AM.

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nakanishi View Post
    I'm sure you're not ready for Aether vs Primal comparisons, quite frankly you have no weight in that regard.
    What a joke lol.

    Firstly, I'm painfully aware of just how little the Aether rankings move, because my browser insists on opening up the Aether rankings every time I log into the rankings page (seriously no idea why, and I can't seem to fix it). You can claim they've "changed a lot" all you want, but you're not fooling anyone. You're also not going to be able to dispute how pathetically inactive your server is. We can see your total matches clear as day. If we consider the total duration of the season, then most of you have barely played a match a night, and that's being generous enough to assume that those matches were spread out. It's far more likely that the bulk of them were early in the season, when it was safe to queue.

    Secondly, I don't consider light party queue for anything, because it's the easiest format for match-fixing. We've seen a ridiculous number of posts complaining about unfair boosting in the forums, a lot of which came out of Aether, so why would I ever take that mode seriously? I'm not going to point any fingers at anyone (especially from another DC in which I have no first hand evidence), but I'm also not going to assume that it's in any way an accurate scale for skill when there's no way to know which matches, if any, are actually on the level. For all I know those matches are all on the up and up ... or they all could be totally fixed and a load of bunk.

    Thirdly, the fact that you're even considering RNG over skill as a deciding factor is enough for me to not take you seriously. Don't get me wrong. I totally agree that luck plays a huge part in this, but you have to work with what you're given. The top 10 who have remained active in Primal have stayed there because they work their asses off to carry the scrubs they get the shaft with instead of crying over unfair matchmaking. You should consider that before you start making baseless boasts about anyone not being "ready" for Aether vs Primal comparisons. You're not intimidating anyone. You're just making us laugh. Honestly, I would love to see Cross DC play just for the sake of a more active queue line, but now I'd be more than curious to see just how "interesting" those results got lol.

    Now, putting aside the pissing contest for a minute, I do agree with one thing you've said:
    Quote Originally Posted by Nakanishi View Post
    Rank 1 should never be paired with brand new player(s)
    No matter what our disagreements, I don't think either of us are going to argue that SE needs to fix the matchmaking, or at the very least ensure that the point reduction for having new or unranked players is substantially reduced (if not eliminated). Right now, the risks of playing with new players are miles and miles beyond the potential reward. It should be the other way around. In my case, I also believe that a minor rank decay should be implemented, because if someone isn't willing to fight for their rank, then they really don't deserve it. These two things should go hand in hand, though. I wouldn't take one without the other.
    (4)

  3. #3
    Player Nakanishi's Avatar
    Join Date
    Oct 2013
    Posts
    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Februs View Post
    Firstly, I'm painfully aware of just how little the Aether rankings move, because my browser insists on opening up the Aether rankings every time I log into the rankings page (seriously no idea why, and I can't seem to fix it). You can claim they've "changed a lot" all you want, but you're not fooling anyone. You're also not going to be able to dispute how pathetically inactive your server is. We can see your total matches clear as day. If we consider the total duration of the season, then most of you have barely played a match a night, and that's being generous enough to assume that those matches were spread out. It's far more likely that the bulk of them were early in the season, when it was safe to queue.
    Unfortunately, i don't have the ability to make the blind see, I apologize for your disability. Just because you actively choose to limit what is being changed doesn't mean it isn't happening. It's actually a lot safer to queue later in the season compared to early on mind you. Also, we are active in Custom Matches.

    Secondly, I don't consider light party queue for anything, because it's the easiest format for match-fixing. We've seen a ridiculous number of posts complaining about unfair boosting in the forums, a lot of which came out of Aether, so why would I ever take that mode seriously? I'm not going to point any fingers at anyone (especially from another DC in which I have no first hand evidence), but I'm also not going to assume that it's in any way an accurate scale for skill when there's no way to know which matches, if any, are actually on the level. For all I know those matches are all on the up and up ... or they all could be totally fixed and a load of bunk.
    Except that Light Party is the only format in this game that can accurately assess skill in a PvP mode that is entirely based on team coordination. Carry power can only determine so much. I also mentioned Custom Matches, which being as though you're just a solo queue hero you probably never tried it.

    Thirdly, the fact that you're even considering RNG over skill as a deciding factor is enough for me to not take you seriously. Don't get me wrong. I totally agree that luck plays a huge part in this, but you have to work with what you're given. The top 10 who have remained active in Primal have stayed there because they work their asses off to carry the scrubs they get the shaft with instead of crying over unfair matchmaking. You should consider that before you start making baseless boasts about anyone not being "ready" for Aether vs Primal comparisons. You're not intimidating anyone. You're just making us laugh. Honestly, I would love to see Cross DC play just for the sake of a more active queue line, but now I'd be more than curious to see just how "interesting" those results got lol.
    RNG shouldn't be a given obstacle, its the big factor as to why despite people playing hundreds of matches, they barely move at all. Succumbing to barely over 50% winrates because RNG is weighed against you, not because you are playing with equally skilled players. Matches played literally determines nothing, and in some cases just means that you only climbed due to playing so much over individual skill. The top 10 remained top 10 because no one else was or is good/lucky enough to take their spot, its not like queues just die when 1 or 2 people stop queuing, other players simply don't have the same carry power. If anything, when the top people stop queuing, it should be easier for the people below them to topple them since they don't have to fight them.

    It's really not that hard to climb, tbh you generally at this point belong where you are. My FC mate was the first Gold this season, and instantly started getting stacked with new players on his team, demoted, just to instantly get back to Gold. Hated every moment of being Gold because RNG fucked him every single fight. You claim it was easy to slip into top 10 early when at the time as you got Higher, you got all of the new players against bronze who belong in plat/gold.

    No one is trying to intimidate average-ness, I'm talking directly to you, just as you are me. I'll rephrase for you. Februs, you are not good enough to weigh in when it comes to comparing Aether vs Primal high skill levels. Yes, I would love to fight Primal people, particular you at this point in some Light Party games. Would be a landslide against you. lol
    (3)
    Last edited by Nakanishi; 10-28-2016 at 07:55 AM.

  4. #4
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nakanishi View Post
    RNG shouldn't be a given obstacle, its the big factor as to why despite people playing hundreds of matches, they barely move at all.
    When it comes to luck in matchmaking, I'm not going to argue the point. For the most part, I actually agree with your sentiments on how utterly easy it is to get royally fucked by the terrible "balancing" job that the DF does. I've been in and out of Gold something like 3 or 4 times now, and I know that the smart thing to do would have been to just quit when I was ahead. If I'd done that, I would still be sitting pretty for the season ... but I also wouldn't have been playing, and I certainly wouldn't be hypocritical enough to pretend I wasn't exploiting a horribly broken system.

    Further, it's not just 1 or 2 people who stop queuing. It can be anywhere from 1-100 people, all of whom are trying to protect their rank. Given how small the PvP community is, that's a huge hit to the queue line. It's fine and dandy to say that it's easier to climb when the top players are out of the way (which is not necessarily true, but whatever), but you can't climb at all if you can't get in. There's already been a post right here in this thread from your server which claims an hour queue and no match in sight. That doesn't make it easier to climb. That makes it impossible to climb. Either way, the bottom line is that people wouldn't stop queuing to protect their rank if it didn't work. It does, which is why it's by far the most common way of maintaining position on any Data Centre.

    Now, again, SE is still the biggest offender here, because it's their dumb-ass system. I agree that it definitely doesn't produce the most conducive environment for good and healthy competition. Some odds are just too high to beat, but I do place a lot of value on experience. You don't get experience by sitting on your thumbs, so the total matches played does count for something. The competition might be totally bogus and twisted, but it's still there. The same can't be said for a dead queue.

    Quote Originally Posted by Nakanishi View Post
    No one is trying to intimidate average-ness, I'm talking directly to you, just as you are me. I'll rephrase for you. Februs, you are not good enough to weigh in when it comes to comparing Aether vs Primal high skill levels. Yes, I would love to fight Primal people, particular you at this point in some Light Party games. Would be a landslide against you. lol
    And, this is where you lost me. The second you resort to a "my penis is bigger than your penis" argument is the second I simply can't take you seriously anymore; although, it is amusing to see someone behave in such a juvenile fashion lol.

    I'm assuming your self-assured assumption on a landslide victory comes from a judgement based on our respective ranks? If so, I find that hilarious considering you just made a very valid and serious argument concerning how heavily RNG effects the success rate of solo-queue. The sound of the other shoe is echoing for miles lol. Sadly for you, I don't consider ego masturbation a valid or convincing argument. Sorry, but the simple fact is that you don't know a damn thing about me, how I play, or how good or bad I may or may not be; just as I don't know how good or bad you may or may not be. The number next to your name doesn't mean a damn thing to me. What you can do in the arena is all that matters. As I said before, lacking first hand experience allows me to give you the benefit of the doubt, but that's all you're getting. Maybe, one day (if SE gets their heads out of their butts), we might be able to go head to head and see what happens, but until then it's all just hot air. I have much more pressing and real opponents to deal with on Primal.
    (2)

  5. #5
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Februs View Post
    Either way, the bottom line is that people wouldn't stop queuing to protect their rank if it didn't work.
    Or, if they weren't incentivized to do so in the first place, for example by basing the rewards on the highest rating you have achieved in the season, rather than the current. (Or whatever else you can think of to remove the incentive to not play - there might be better options)

    As it stands, the rating rewards work as an incentive to qualify for them and once you do, as an incentive to play as little as humanly possible to maintain them. Rating decay and minimum participation don't have any huge effect on queue times there, since people will still shoot for the absolute minimum of games and you can't set that so high that it matters or people pretty much can't do anything "but" PvP once they committed to it once - and you'll have cases where people complain that they couldn't achieve the minimum requirement of a week/month/day simply because of not enough games popping when they play, for example because they had night shift and thus had to queue on off hours.

    If you're going to shoot yourself in the foot with your reward structure, don't complain about the limping. And yes, I know it wasn't "you" who set it up like that. But everyone who supports the current reward structure has no real ground to complain about people reducing their activity to the minimum (which is 0 right now).
    (3)
    Last edited by Zojha; 10-28-2016 at 07:59 PM.

  6. #6
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zojha View Post
    As it stands, the rating rewards work as an incentive to qualify for them and once you do, as an incentive to play as little as humanly possible to maintain them. Rating decay and minimum participation don't have any huge effect on queue times there, since people will still shoot for the absolute minimum of games and you can't set that so high that it matters or people pretty much can't do anything "but" PvP once they committed to it once - and you'll have cases where people complain that they couldn't achieve the minimum requirement of a week/month/day simply because of not enough games popping when they play, for example because they had night shift and thus had to queue on off hours.
    Agreed, but it would depend on how steep or shallow the rank decay is.

    If we're only talking about a match a week, then I really don't think it would be twisting anyone's arm to participate. Outside of real life obstacles, it would be pretty easy to maintain unless you truly didn't care about your rank. Likewise, for those at the top, the idea isn't necessarily to drag them down when they're inactive. The idea is to generate the potential for mobility while avoiding stagnation, which is what we have now. It really doesn't have to be a steep rank decay to provide incentive to the top end players. Firstly, the point difference between ranks isn't all that great, so even the slightest nudge each way would help. Secondly, there are micro brackets within the top 100. The bottom 10 would fear getting booted out for inactivity. Likewise, the top 10 would fear losing their crown if they didn't keep up. Even if the point gap between 1st place and 10th were somehow astronomical, there would still be activity within those ranks.

    Basing your end rank on your top recorded rating is an interesting idea as well, but I still think you'd have to adjust the matchmaking to make it work. Allowing people to keep their personal best as their standard would certainly be an incentive to keep the top players in the matches, worry-free, but it would still support a system in which the earliest people to the game would have an advantage. The best option would still be to horde as many points as possible in the early season, then watch the ranks stagnate mid to late season when everyone starts getting unevenly "balanced" by the ridiculous matchmaking.

    There's definitely a few ways to handle this, but for anything to work at all, SE would have to do something about the matchmaking system first.
    (0)
    Last edited by Februs; 10-29-2016 at 05:20 AM.

  7. #7
    Player Nakanishi's Avatar
    Join Date
    Oct 2013
    Posts
    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Februs View Post
    Further, it's not just 1 or 2 people who stop queuing. It can be anywhere from 1-100 people, all of whom are trying to protect their rank. Given how small the PvP community is, that's a huge hit to the queue line. It's fine and dandy to say that it's easier to climb when the top players are out of the way (which is not necessarily true, but whatever), but you can't climb at all if you can't get in. There's already been a post right here in this thread from your server which claims an hour queue and no match in sight. That doesn't make it easier to climb. That makes it impossible to climb. Either way, the bottom line is that people wouldn't stop queuing to protect their rank if it didn't work. It does, which is why it's by far the most common way of maintaining position on any Data Centre.
    Everyone who is anyone should be aware when queues die, and it's mostly due to main patches drawing attention away from solo queue. Like I mentioned before, we have a Bard, a range (longest queues), that has nearly 2000 matches. His matches only ended once Patch 3.4 came out. Some games still happen here on Aether, just nowhere near to the extent of pre-3.4. I guess bravo to Primal for finding enjoyment in rng after 3.4.

    And, this is where you lost me. The second you resort to a "my penis is bigger than your penis" argument is the second I simply can't take you seriously anymore; although, it is amusing to see someone behave in such a juvenile fashion lol.

    I'm assuming your self-assured assumption on a landslide victory comes from a judgement based on our respective ranks? If so, I find that hilarious considering you just made a very valid and serious argument concerning how heavily RNG effects the success rate of solo-queue. The sound of the other shoe is echoing for miles lol. Sadly for you, I don't consider ego masturbation a valid or convincing argument. Sorry, but the simple fact is that you don't know a damn thing about me, how I play, or how good or bad I may or may not be; just as I don't know how good or bad you may or may not be. The number next to your name doesn't mean a damn thing to me. What you can do in the arena is all that matters. As I said before, lacking first hand experience allows me to give you the benefit of the doubt, but that's all you're getting. Maybe, one day (if SE gets their heads out of their butts), we might be able to go head to head and see what happens, but until then it's all just hot air. I have much more pressing and real opponents to deal with on Primal.
    Honestly, there was never a moment in this conversation that I took you seriously.

    There are things called alts, in which you can play on different datacenters.
    (Has nothing to do with your rating, if that's what you think lol)
    (2)
    Last edited by Nakanishi; 10-29-2016 at 03:09 AM.

  8. #8
    Player
    LisannaTargaryen's Avatar
    Join Date
    Jun 2015
    Posts
    68
    Character
    Athamas Decruor
    World
    Excalibur
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Avalon1101 View Post
    Even in unranked mode it's not fun to play with a lot of ppl don't know the rules on Tue and Wes
    I'm not saying repel new players, I'm just saying they should at least know the rules or listen(since they don't and I also want to have fun I post this)

    Btw if rank mode only have party form thats not convenient at all
    As Savage Raids need Statics or PuGs that coordinate which is the hardest PvE Content reserved for the most skilled players , Ranked PvP should be reserved to teams only. Ranked + Random Matched People = Toxicity



    Games like LoL cant do without solo queues else no one would play the game. F114 doen't need em to make you play the game. On unranked you should let people enjoy what they want to do. Yes victory is nice but compared to Ranked the only bonus of winning is more PvP Exp and marks.And in term of efficiency its better having 5-6 games/hr rather than 1 if u care about those. Most Players avoid PvP all together because of the toxicity that brings.

    Solo Queue atm is not a matter of skill but purely RNG.

    New players join the game everyday. If they stumble upon this thread they will be even more not willing to participate. SE did a good call giving the same amount of tomes win or lose. That makes it less toxic.

    But as it stands out they need 2 give more incentives to the community to actually do it. The avaerage Joe will not wait more than 20 min for a feast match. He will do it once he will see it doesnt pop and never requeue.


    Quote Originally Posted by Nakanishi View Post
    There are things called alts, in which you can play on different datacenters.
    Your attitude was tho my e-pen is bigger than yours. So it on u to make an alt and prove it by beating him. Not the other way around.
    (0)

  9. #9
    Player Nakanishi's Avatar
    Join Date
    Oct 2013
    Posts
    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by LisannaTargaryen View Post
    snip
    The implication in the comment expresses that the event has already occurred.
    (2)
    Last edited by Nakanishi; 10-29-2016 at 06:11 PM.

  10. #10
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by LisannaTargaryen View Post

    But as it stands out they need 2 give more incentives to the community to actually do it. The avaerage Joe will not wait more than 20 min for a feast match. He will do it once he will see it doesnt pop and never requeue.


    .
    They already give ppl a reason to play it like unique gear/title and in season 3 even a mount then there are the achievement mounts you get for wins. Also at the start of the seasons queues are actually pretty good. Competitive modes will always be a bit toxic everywhere you go (irl sport etc.) only way to make it better is to change the matchmaking etc. but even then ppl wont q for the rewards cause they already think they cant get it. I dont really get your logic tho with the pve example there is alot of toxicity in Raids not just pugs even statics can be toxic.
    (0)

Page 1 of 2 1 2 LastLast

Tags for this Thread