Quote Originally Posted by Khubla_Kha View Post
Many much older MMOs with far less capable engines have systems where you can dye multiple sections of the same piece of gear.

Things like personalization of our characters is not important to this team as can be seen with the general homogenization of classes & gear/gear progression.

I.e. It's not that it is cumbersome or difficult, but rather it is an issue of they don't care/want to do it. Which is fine; it's their game. It's just lame as are the excuses they provide.
The difference in implementation between added a feature to a game that wasn't initially intended by the engine, and starting a game with a certain feature in mind is massive.
IE: Mabinogi could dye multiple parts of your clothes, it was designed for this, it works just fine. They later tried to add dual wield high mobility gun wielding 'classes', and they're basically just as clunky as the rest of their combat because the engine really wasn't built for it in mind.
Or look at APB. The Customization in that game is second to none, it's amazing. It took them months to actually add a deathmatch mode that functioned properly. Trying to implement some new (even a simple ) system into a full game is a hefty task.