Indeed. This is pretty typical of this forum in my humble experience.
To people who say, look where you're going, yeah, I can do that, but then when the huge Level 50 thing is in the trees and just around a corner, I can't see it until it kills me. And as has been pointed out by another poster, god forbid I or anyone else take our eye from the screen for a second or two.
To the people condescendingly whining about the idea of there being no danger in the game. You're level 60, of course there's no danger, stop applying your overgeared experience to every corner of the game. Not that you'll visit these areas very often anyway, or that these marks are dangerous to you either. It seems you are wishing difficulty and danger on others that wil have no impact at all on your game.
To those saying "Oh, just shout for help", that's great except that even on Behemoth there are times of the night and day when the number of people in starter zones who are high enough level to do something, and are willing to do something, about these marks is extremely low. I have shouted marks in various ARR starter areas before and waited, and waited for a response, only to go without one. Shouting doesn't work very well when those equipped to do something are idling in Idyllshire.
I've seen several folks in this topic talking about community and suggesting this is actually a social feature. I understand the argument, it says that this is content that people need help for and so they join up with others to complete it. That doesn't stand up at all I'm afraid because a new player level 20 or less in a PUG created on a shout will not survive the battle at all. In essence all this does is create artificial and unnecessary difficulty that leaves new characters beholden to higher level players who just happen to be in the area - which is increasingly uncommon anyway. That's not building community. A bunch of sprouts ganging up on an A Rank is an exercise in futility.
So, to the original point. We're seeing these A ranks in these areas because there are few, if any high level players actively hunting them any more. However the advice is to recruit those uncommon players to deal with such monsters? Even on a high population server, those players are not always there.
These A ranks spawn in newbie areas and aggro on newbies. Why? How about Newbies are not worth the trouble for the Monster? It's not like it aggros on anything else in the environment, only players. This is not a difficulty level, this is not about danger in the world, this is a problem. It's not a problem for all you wonderful level 60 players. It's not even a danger to you, you can solo these things. Advocating danger in the real world is fine. I have no problem with danger, as long as its more than randomly being one-shotted because you didn't see the A rank mark lurking in the trees when you ran past.
I was playing on an alt, my normal character would not be an issue. But even then I still see this as a problem for new players because they cannot deal with it. It's pure insta-death for them. I remember the days of people whining about instadeath mechanics in Boss fights, which was surprisingly an unpopular mechanic among end gamers. Funny how we have these lvel 60 players advocating instadeath situations on sprouts so that they can have the satisfaction of imagining that there is 'danger' in the world, despite the fact that this danger is not in the least dangerous to them, only sprouts.
God help players on low pop servers with very few people in these areas and next to no chance of help coming your way.
One poster talked of changing the aggro rules for the A ranks to only auto-aggro on players above a certain level. This would work well.

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