Well, they certainly went about it the wrong way. Maybe if they had spiked our drinks with a sleeping drug instead... :^)
While we've seen that WoL isn't without flaws, most people only know us as invincible hero, even those close to us sometimes forget how we're just as mortal as they are. Should we be killed, it'll serve as cruel reminder to the people that'll shock them to the core. Urianger knows this, that's why he convinced WoD to kill us, to sow terror in people's heart even greater than any calamity could hope to achieve.
Well according to 3.4 we have to lose or die at some point or bad things will happen. Strange message to bring about but apparently if we do our job too good...OH GOOODDDDD! NAAAATUUURRAAAALLL LLLLIIIGGGGHTTTT
It's been made clear now that attaining the true power of the Echo requires one to die first so I'm actually expecting we genuinely will die at some point in order to reach that goal. It would give the writers the opportunity to confront us with an unwinnable story fight as well (something the series has employed many times in the past). Of course the entire point would be that we come back in some capacity with newfound power, but I could see them playing it up and letting Eorzea experience some consequences before our return.
So basically, the 3rd Zelda timeline where Link dies?
The Legend of Zelda has three timelines that diverge after Ocarina of Time (The one where you play as an Adult and Child Link). IIRC, One occurs after Link slays Ganondorf but chooses to stay int he future, another where Link slays Ganondorf and returns to his present (for reference the Direct sequel Majora's Mask is in this timeline) and one where Ganondorf wins.
Last edited by Morningstar1337; 10-26-2016 at 04:08 AM. Reason: Majora's Mash? lol
The Legend of Zelda has three timelines that diverge after Ocarina of Time (The one where you play as an Adult and Child Link). IIRC, One occurs after Link slays Ganondorf but chooses to stay int he future, another where Link slays Ganondorf and returns to his present (for reference the Direct sequel Majora's Mask is in this timeline) and one where Ganondorf wins.
Link doesn't stay in the future. Zelda forces him to go back in time to stop Ganondorf before he can take over.
As morning star pointed out, Ocarina of Time splits the Zelda timeline into 3. One where Link wins and goes back to his own time 7 years in the past. The other is where Link wins, goes back to his own time, and the timeline he left behind continues there where Ganondorf returns for vengance while Link isn't there to stop him since he went back to his original time. The 3rd timeline is where Link loses against Ganondorf and dies for it. Each timeline split arranges where each game takes place. It's more split timeline rather than alternate worlds that FF14 is using, but the ideas presented here are almost the same.
It would be somewhere between Butterfly effect that destroys the world and Hydaeling chosing another champion.
There would be some kind of fallout as we are god slaying champions so a new WoL would have pretty big shoes to fill, but things would work out in the end.
depends on "were, when & how" if we die say tring to free Al Mhigo in the new X-pac it give Garlean all the reason/power they need to stomp Eorzea to dust (especially if they save our corpse for proof or trophy) if we die in some massive battle against something else infront of say all GC/City leaders well yah MASSIVE panic especially if a large group of civvies also see it... killed while escaping Ul'Dah in 2.55, Heavensward never happens as told war there lasts for a longer time (as the Archbishop stole the key from us he couldn't kill Bismark before then or else he would have & the Garland empire would have free roam of all that tech, waring triad & bound 1st brood Dragon as they got in without the key). Now if its a isolated moment with say 1 bad guy and he & the few ppl who saw say nothing then the fallout is less at 1st giving time for eather a) our "Phonix" return or b) our "replacment" getting up to STR
What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau
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