Quote Originally Posted by Bourne_Endeavor View Post
None of this speaks to the sheer difficulty of balancing a game with numerous weaving paths. Dragoon currently has 27 ability you will actively use. If every skill offered just two additional options for us to choose, you've effectively tripled the developer workload because they now have to assume every possible combination, lest one setup becomes overpowered. STR tanks are an example of what happens there.
Short-term = Workload multiplied
Long-term = Workload lessened.
Because horizontal progression requires less 'updates'/'patches' and is more longer lasting than 'vertical progression'
But I shouldn't be surprised anyway, people nowadays are very short-sighted and only think short term.