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  1. #21
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    And those links fail to address a significant Achilles' heel to horizontal progression: people min/max. Look no further then FFXI, where people who chose the incorrect sub-job basically had little chance to do endgame content. While you can have small bits of diversity, the moment one job/class/ability outpaces another by enough of a margin, it will be deemed useless. This is especially true amongst gamers today because of Youtube, Reddit and even this forum. People are either encouraged to look at guides or follow advice from veteran players. Yes, you do not need to optimize for anything outside raiding, however people are typically going to get advice from better players, who in turn, have no reason not to say such and such is better. At best, MMOs can have a form of diagonal progression. In fact, most do; borrowing elements wherever possible to shake things up without deviating from vertical progression. FFXIV gets its variance through allowing players to readily change their job on the fly.

    None of this speaks to the sheer difficulty of balancing a game with numerous weaving paths. Dragoon currently has 27 ability you will actively use. If every skill offered just two additional options for us to choose, you've effectively tripled the developer workload because they now have to assume every possible combination, lest one setup becomes overpowered. STR tanks are an example of what happens there.
    Odd that you pick out FFXI as a counterexample, as FFXI is probably one of the best examples where horizontal progression WORKED. Gear in that game lasted for YEARS, and yet people still kept playing because there was always other pieces of situational gear to obtain that would make their character just a little bit better in those situations.

    While you are correct that certain jobs occasionally outshone others, that had zero to do with horizontal progression, and everything to do with SE making job adjustments that shifted the balance, or added new endgame bosses that favored one job over another (for example, NIN tanks were king until SE started adding bosses that regularly used horrendous attacks that ignored NIN's evasion-based damage mitigation).

    Your bit about incorrect subjob is also perplexing. If you have the wrong subjob... you level the correct one instead. Just as in this game, you were free to level any and all jobs on a single character, and leveling a job high enough to use as a subjob was a relatively quick thing (I say relatively, because pretty much nothing is quick in FFXI).

    At endgame in FFXI, you saw folks in a variety of different kinds of gear, depending on which pieces they'd been able to obtain. Players were not excluded from party because they did not have a specific gear build. It was understood that while every job had pieces of gear that were best-in-slot for specific situations, not everyone had the time or luck to obtain every scrap of BiS gear. There was just too much to choose from, and obtaining each piece tended to be a long-term endeavor.

    In the end, FFXI, too, became a vertical progression game, with the introduction of gear ilvls with the Adoulin expansion. But for more than ten years, and over three full expansions they were able to maintain a stable playerbase and never had to increase players' job levels, thanks in large part to horizontal progression.
    (1)

  2. #22
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Keramory View Post
    I was hoping that in 4.0, with level raises and a new expansion, there might be a dive into the item levels and gear sets we have at this time. At the moment our level cap is 60 and our ilvl is 4 times that. This has become rather silly and to me is taking away the importance of both levels and the items we obtain.

    ?
    WoW had the same issues that you speak of.

    It had gotten so ridiculous (with thousands upon thousands of hitpoints, bosses with millions upon millions of hitpoints), the Ilvl being 8 times higher than their normal level, that they had to streamline it all down.

    But I do agree. By the end of the next expansion we're going to be so crazily geared with trash mobs with crazy stats (for example, An Ala Mhigo rabbit having more hitpoints than the Ultima Weapon)
    (0)

  3. #23
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    I don't really see a need for this but we will probably need a reset at some point.
    (0)

  4. #24
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ash_ View Post
    If the actual number for ilvl didn't serve any purpose other than to act as a gate on content, it would probably be better to do away with it completely (not affecting current or future stats on gear of course). But that would probably cause huge problems.. especially for the NA servers .-.
    It do more than gating content. It decide the stat cap on the gear (expect higher stats on level 50/ilevel 130 gear than on level 50/ilevel 90 gear).
    The ilevel gating is only ingame because not gating did not worked (people entered lv 50 dungeons with ilevel 30 gears, caused problems to the party because of missing stats).

    The minimum ilevel requirement in the duty finder was demanded by the players
    (0)
    Last edited by Felis; 10-26-2016 at 01:08 AM.

  5. #25
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,472
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    As mentioned, we have 4 visible digits for ilvl.
    Why is it exceeding our class level a bother?
    (1)

    http://king.canadane.com

  6. #26
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    ARR = 135ilvl
    HS = 270ilvl
    4.0 = 400ilvl
    5.0 = 540ilvl
    6.0 = 700ilvl
    7.0 = 800ilvl
    8.0 = 950ilvl



    I think we have the eternity to reach X millions damage
    (1)

  7. #27
    Player
    SessionZero's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    339
    Character
    Ragna Blackmane
    World
    Mateus
    Main Class
    Warrior Lv 60
    I like how The Secret World does horizontal progression. Clothes are entirely cosmetic and the only items with stats on them in the game are weapons and accessory slots. Otherwise progression is entirely based on the skill "decks" you build and you can switch between completed decks at any time.

    Granted, getting one of the advanced decks takes a fair bit of grinding the same cases over and over but the game is typically fun enough that it doesn't feel too much like a grind.
    (0)
    http://sessionzeroart.tumblr.com <--- Art blog

  8. #28
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LineageRazor View Post
    Odd that you pick out FFXI as a counterexample, as FFXI is probably one of the best examples where horizontal progression WORKED. Gear in that game lasted for YEARS, and yet people still kept playing because there was always other pieces of situational gear to obtain that would make their character just a little bit better in those situations.
    FFXI lasted for years with 500k subscribers when at the same time WoW was hitting 12 million. Horizontal progression caters to (only) the hardcore, which makes it really fun for people who are into it, and completely ruins the game for everyone else. And based on the numbers above, about 96% of players seem to prefer vertical progression.

    Also FFXI's horizontal progression worked because of in-battle gear swapping, which is a blight on gaming and should never happen again.
    (3)

  9. #29
    Player
    Mithrahn's Avatar
    Join Date
    Oct 2015
    Location
    The Federation of Windurst
    Posts
    94
    Character
    L'yuuyami Oschon
    World
    Hyperion
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    None of this speaks to the sheer difficulty of balancing a game with numerous weaving paths. Dragoon currently has 27 ability you will actively use. If every skill offered just two additional options for us to choose, you've effectively tripled the developer workload because they now have to assume every possible combination, lest one setup becomes overpowered. STR tanks are an example of what happens there.
    Short-term = Workload multiplied
    Long-term = Workload lessened.
    Because horizontal progression requires less 'updates'/'patches' and is more longer lasting than 'vertical progression'
    But I shouldn't be surprised anyway, people nowadays are very short-sighted and only think short term.
    (0)

  10. #30
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Numbers are just numbers at the end of the day and shouldn't impact the game play what so ever.

    I mean doesn't the King Behemoth have less HP then is lesser part Behemoth in the outer world? why? because one is suited for 24 man content the other a whole server.

    It's just numbers, it shouldn't bother you so much. I don't care if I find a small pig with a billon trillion zillon HP, it's a RPG game numbers are the core of it.

    If high numbers displease you stay away from Disgeae, that game is insane for big numbers



    I don't even know what those numbers are!
    (1)

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