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  1. #1
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100

    Reset Item Levels in 4.0?

    I was hoping that in 4.0, with level raises and a new expansion, there might be a dive into the item levels and gear sets we have at this time. At the moment our level cap is 60 and our ilvl is 4 times that. This has become rather silly and to me is taking away the importance of both levels and the items we obtain.

    I'd suggest lowering that ilvl with redoing the gear we have (time consuming, but not THAT time consuming, considering the new budget), so that we may obtain level 70 gear that is actually ilvl 70 or close to it.

    Quite honestly I'd like to look into a whole new system (horizontal progression) so this doesnt repeat itself after 4.0...but thats another subject or at least a compromise I'd make just for the original request. Is there anyway we'll see a better flow of gear and weapons throughout the levels after 4.0??

    edit- Sorry for the lateness of this, I was pressed for time when I made the post and honestly at first didn't see much of a reply.

    However I would argue that there is quite a problem with spamming ilvl up without limitations. People think that ilvl is an imaginary number. It's not though. That number has stats to back it up. Quite obviously in a piece of 50 gear, an ilvl 90 is stronger then an ilvl 70. The same as a level 50 character isn't as strong as a level 60 character.

    We're just progressing to a silly amount. In a game where it's mostly about mechanics anyway. We're not just level 60, we're level 250 now. Soon the level cap will raise to 70-75 and gear will probably be about 350-400. Numbers will be just silly. Is wow not a perfect example of this?

    Granted, at the end of the day, its not game breaking, but it's still somewhat of an issue to be addressed. I dont know why we should wait until the absolute last minute to fix it when we can now
    (6)
    Last edited by Keramory; 10-25-2016 at 11:56 PM.

  2. #2
    Player
    Areic's Avatar
    Join Date
    Mar 2015
    Posts
    170
    Character
    Areic Davrun
    World
    Balmung
    Main Class
    Marauder Lv 90
    So....whats the problem? They're just artificial numbers, they rise in ilvl to show a difference in power on the gear, and it inevitably happens that it'll rise much higher than whatever max level is due to the fact so many patches with new sets of gear comes out before the next level cap comes. This seems like a pointless task that'd just take away from more important things to improve on, you'd have to scale every piece of gear in the game and every single mob in the game to match the new level of the gear if you're talking about reducing it's power.
    (26)

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    I am not opposed to them doing that, but I don't see a need for it either.
    (6)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    It will be like during 3.0
    The highest ilevel you can get before 4.0 will be usefull until short before lv 70 (I guess until lv 66 around), while the first 4.0 quests will give you gears with around 10 ilevel higher than the last 3.x dungeons will give you.

    Also, redoing the stats is not the only thing the devs have to do to decrease the ilevel of all gear , but also nerfing down hart lv 50+ and all HW content, or you can't even do the first HW dungeon anymore with just ilevel 70 gears
    (1)
    Last edited by Felis; 10-25-2016 at 03:19 AM.

  5. #5
    Player
    KikodeYusaku's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    31
    Character
    Titan's Heart
    World
    Tonberry
    Main Class
    Red Mage Lv 70
    This would definitely create more problems than solutions as there would need to be major adjustments to all preceeding gear and content restrictions, as well as being incredibly jarring for players to get used to.
    But as someone before me mentioned, I personally don't see what is "taking away the importance of gear", it's just a simple system of Higher number = better.
    (2)

  6. #6
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Why is everyone obsessed with horizontal progression is my big question.
    (9)

  7. #7
    Player
    Mithrahn's Avatar
    Join Date
    Oct 2015
    Location
    The Federation of Windurst
    Posts
    94
    Character
    L'yuuyami Oschon
    World
    Hyperion
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Why is everyone obsessed with horizontal progression is my big question.
    No one here would be able to explain it to you better than a simple google search, so here:
    http://lmgtfy.com/?q=horizontal+progression
    https://www.reddit.com/r/MMORPG/comm...l_progression/
    http://www.mmobro.com/horizontal-pro...t-progression/
    http://www.mmorpg.com/blogs/stranges...ression-Really
    https://www.engadget.com/2014/02/05/...l-progression/
    (3)

  8. #8
    Player
    KinnisonArc's Avatar
    Join Date
    Oct 2013
    Location
    Grindania
    Posts
    467
    Character
    Kinnison Arcspeed
    World
    Tonberry
    Main Class
    Bard Lv 100
    I have no problem with ilvl resets but considering how they have 4-digits in the ilvl, I don't think they will do that and we'll probably have ilvl9001 somewhere in the future.
    (2)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I mean, they could just divide all item levels by 2, but then fresh 50s would have ilvls have their level? It was approximately ilvl ~=~ lvl until endgame, at which point it's necessary in a vertical gearing system that ilvls increase enough to provide real incentive to do the new content given. You can argue about how long leveling should take compared to endgame, whether there should be gearing bonuses that could carry across from leveling to level cap, (mostly) horizontal vs. (mostly) vertical progression, but candy path / carrot on a stick will remain, whatever its form.

    The idea is that every 5 ilvls adds x% of stats, and that amount necessarily compounds over time. But shorten that bonus and the gear's hardly worth raiding for. More than our ilvl, which will increase mostly linearly, it's probably our dps you should worry more about apparent inflation in, as it will be increasing more exponentially with that ilvl. But, I'm not sure there's any point in fretting over either. Sure, 2.x was measured in the hundreds, 3.x in the thousands, and 4.x will likely be in the tens of thousands and so forth, but what's the issue with going from a "320" dps to "3.2k" to "3.2万" to ".32m" to "3.2m" and so forth?

    If anything the amount of dps we're lose when fully geared out from the last expansion as we gain our first few levels, for diminished secondary stat conversions, annoys me more than that.
    (0)

  10. #10
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    no point in doing so. first of all the gear needs to be the way it is now for ppl that don't have the expansion or else there would be just 1 lv50 set, 1 lv60 set and so on.

    2nd: for horizontal progression to work you need content that warrents the need for several gear pieces of the same strength. e.g. one piece let's you take less water dmg, while the other boosts your damage output against voidsend enemies. that would lead to serious inventory issues. and if you don't need that special gear to clear content there is no point in having it in the first place and you end up with just the easiest optainable gear you can get. and this you will wear through the whole expansion...
    (2)

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