B-But... Ilvl 9000!![]()
B-But... Ilvl 9000!![]()
Yeah. It's all about doing better, doing more damage. Now... maybe if substats made a noticeable difference, that could be used to extend our ilvls by adding more substats to gear instead of upping. Or adding additional affects to gear of the same ilvl to give us something to work towards before we move to the next tier.
Instead of upgrading 10ilvls with tome gear enhancements they could have the basic tome gear without substats then the upgrades be with substats. Again that would require a reworking of substats, accuracy especially.
Iunno.
Would have a upward trend but would extend the usefulness of each "ilvl"
I'd like to some kind of number crunch, sooner rather than later. I care less about the iLevel numbers than the combat numbers they can produce. Even numbers in the 10,000 range feel like there's a lot of wasted screen space on the 100s, 10s, and 1s places. I certainly don't want to be getting into a situation where we crit for 100,000 and the screen is just filled with irrelevant digits. It'd be like at level 10 if they were telling us we did 10.0789 damage.
Do we really need to know about the last "2" on an item that gives +532 strength?
Already numbers are starting to clip into other parts of the UI, I mean just look at the poor "healing potency" line. If only for readability I'd love to see the scale condensed just a bit.
I just took a gander at this and you're right. Can't wait for item level 800 -,-I'd like to some kind of number crunch, sooner rather than later. I care less about the iLevel numbers than the combat numbers they can produce. Even numbers in the 10,000 range feel like there's a lot of wasted screen space on the 100s, 10s, and 1s places. I certainly don't want to be getting into a situation where we crit for 100,000 and the screen is just filled with irrelevant digits. It'd be like at level 10 if they were telling us we did 10.0789 damage.
Do we really need to know about the last "2" on an item that gives +532 strength?
Already numbers are starting to clip into other parts of the UI, I mean just look at the poor "healing potency" line. If only for readability I'd love to see the scale condensed just a bit.
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