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  1. #1
    Player
    Lokier's Avatar
    Join Date
    Dec 2015
    Posts
    641
    Character
    Lokier Ame
    World
    Louisoix
    Main Class
    Ninja Lv 100
    B-But... Ilvl 9000!
    (0)

  2. #2
    Player
    ErdrickLoto's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dahn
    Posts
    173
    Character
    Lief Katano
    World
    Goblin
    Main Class
    Dark Knight Lv 55
    Quote Originally Posted by Lokier View Post
    B-But... Ilvl 9000!
    They should stop iLvs from going up right there.
    (0)

  3. #3
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Lokier View Post
    B-But... Ilvl 9000!
    Quote Originally Posted by ErdrickLoto View Post
    They should stop iLvs from going up right there.
    B-but... Muh memes!!!
    (0)

  4. #4
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    Or perhaps people simply aren't interested in horizontal progression? Just because you happen to like it, doesn't mean everyone else does.
    Yeah. It's all about doing better, doing more damage. Now... maybe if substats made a noticeable difference, that could be used to extend our ilvls by adding more substats to gear instead of upping. Or adding additional affects to gear of the same ilvl to give us something to work towards before we move to the next tier.

    Instead of upgrading 10ilvls with tome gear enhancements they could have the basic tome gear without substats then the upgrades be with substats. Again that would require a reworking of substats, accuracy especially.
    Iunno.
    Would have a upward trend but would extend the usefulness of each "ilvl"
    (0)

  5. #5
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    I'd like to some kind of number crunch, sooner rather than later. I care less about the iLevel numbers than the combat numbers they can produce. Even numbers in the 10,000 range feel like there's a lot of wasted screen space on the 100s, 10s, and 1s places. I certainly don't want to be getting into a situation where we crit for 100,000 and the screen is just filled with irrelevant digits. It'd be like at level 10 if they were telling us we did 10.0789 damage.

    Do we really need to know about the last "2" on an item that gives +532 strength?

    Already numbers are starting to clip into other parts of the UI, I mean just look at the poor "healing potency" line. If only for readability I'd love to see the scale condensed just a bit.
    (0)

  6. #6
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by HPDelron View Post
    I'd like to some kind of number crunch, sooner rather than later. I care less about the iLevel numbers than the combat numbers they can produce. Even numbers in the 10,000 range feel like there's a lot of wasted screen space on the 100s, 10s, and 1s places. I certainly don't want to be getting into a situation where we crit for 100,000 and the screen is just filled with irrelevant digits. It'd be like at level 10 if they were telling us we did 10.0789 damage.

    Do we really need to know about the last "2" on an item that gives +532 strength?

    Already numbers are starting to clip into other parts of the UI, I mean just look at the poor "healing potency" line. If only for readability I'd love to see the scale condensed just a bit.
    I just took a gander at this and you're right. Can't wait for item level 800 -,-
    (0)

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