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  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reynhart View Post
    Too easy...the dungeons....you mean the things that you do in roulette way under lvl 60 that still allow you to buy ilvl230 freely ...?
    How would you justify earning 100 tomes of lore by doing a lvl50 dungeon ? Or, worse 120 lore by doing a leveling roulette that would put you in Ifrit story mode ?
    Farming tome has never been hard, it's just boring...
    This. I've been thinking on a similar thing myself, it does bother me when my tomestone gear from the last tier is superior to the gear from the new dungeons. In a perfect world to me, the tomestone armor/accessories should also drop in dungeons with the tomestones acting as "RNG insurance" for things that refuse to drop. I'm fine with keeping the weapon locked behind a system like Alexander, although the 7 week wait is a little excessive in my opinion.
    (0)

  2. #2
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Khalithar View Post
    7 week wait is a little excessive
    I disagree with that because the weapon can be your best in slot piece and therefore SHOULD be hard to achieve. Even if it can be upgraded afterwards.
    It will be easy to get in the future, but for now it's good that it's hard to get.
    (0)

  3. #3
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AmeliaVerves View Post
    I disagree with that because the weapon can be your best in slot piece and therefore SHOULD be hard to achieve.
    It's not hard, it's tedious.

    Edit:

    Or are you going to tell me that you honestly believe that doing a 7-10 minute fight once a week for 7 weeks is challenging? Granted A12 was a bit difficult initially but people more or less have it down at this point.
    (0)
    Last edited by Khalithar; 10-27-2016 at 08:46 PM.

  4. #4
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    This could certainly work well, once I understood exactly what you meant. So, if you want to enter the current Raid Tier, you can choose to use the currently uncapped tome gear, OR you can use the current Expert Roulette's dungeon gear. That I could definitely get behind, since it allows alt jobs and new players to gear up and get to recent content quicker.

    If they were the same ilvl, you get a good balance of RNG rewards and non-RNG rewards. If the RNG favors you, you'll get the gear you want quickly and be able to enter the new raid tier. If the RNG doesn't like you, you have no reason to fear since you'll still gain a good amount of uncapped tomes, allowing you to get similar strength gear as well. It's kind of a win-win scenario there. Either you get the gear you need, or you earn tomes towards getting the gear you need.

    I'm not sure if this would require re-balancing the amount of tomes granted by dungeons, but it would be nice.

    On odd-level patches, I'd probably make the dungeon gear equal to the last patch's upgraded tome gear.

    So, for example, if the current Patch used this system:

    Even Patch Dungeon Gear and Older Previous Patch's Tome Gear: i230
    Upgraded Older Tome Gear (Maybe Odd Patch Dungeon Gear?): i240
    Current Patch's Tome Gear: i260
    etc

    That could certainly work. Basically, the most recent dungeons will let you access the latest raid tier, or you can grind out the previous tome stones and enter anyway. It's a shame you can't change the title of this thread to something more accurate, like "Make Dungeon Gear equivalent to Uncapped Tome Gear", which is a lot more clear.

    That said, I definitely want them to keep Tomes as a major progression system. While it could probably use some tweaking, it is a good way to tie almost any activity to main combat progression. For example, since Palace of the Dead grants tomes, you can use it as a way to advance your character's combat capability. Pretty much any activity they wish can be easily tied to combat-power progression through tomes. I wouldn't mind seeing more activities grant tomes, allowing you to cap however you like, whether it be PVP or side activities.
    (0)
    Last edited by Claymore65; 10-27-2016 at 11:36 PM.

  5. #5
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Seems I have misunderstood you before, I do agree with you now. Current dungeon drops should offer higher iL than what is offering us now.
    (0)

  6. #6
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    You can gear now without gear.

    It's called crafted 5x meld gear. there ya go 2 options.. Weekly gear up or PAY for it.
    (0)

  7. #7
    Player

    Join Date
    Apr 2015
    Posts
    658
    Give me a break, the way gear works in this game it would die, fast if gear progression wasn't capped, All people would do is cap on gear then quit till next patch, far more then the ones that already do it now.
    (0)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by CrystalRainbow View Post
    You can gear now without gear.
    Now, yes, but I have a feeling that 4.0 won't offer that, as 2.0 and 3.0 didn't.
    Quote Originally Posted by Blood-Aki View Post
    Give me a break, the way gear works in this game it would die, fast if gear progression wasn't capped
    Yeah yeah, someone else who can't read...why bother...
    (0)
    Last edited by Reynhart; 10-28-2016 at 04:11 PM.

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