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  1. #51
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Incoming Rounding.

    Lamebrix Strikebox has around 4.8 million HP.

    If raid DPS before a healer is 9k DPS. That means that you'll kill A10s in (roughly) 4800000 / 9000 or 530s Let's say it's 8:50

    If a single healer DPSes for 300 dps, the raid DPS goes up to 9300 DPS. 4800000 / 9300 or 515s or we can say it's 8:35.

    If Damage Taken is a function of time and the DTPS, say its 4k across the raid. So if you take 15 fewer seconds to clear the fight you save 60k Damage.
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  2. #52
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Keramory View Post
    edit- Just to ask around on the subject, someone mentioned that DPS-> shorter fights -> saving MP/heals. Now this might be 110% true, and it makes sense just thinking about, but did anyone actually crunch numbers on this? I'm a numbers guy, I'd like to see the data if it is helping and by how much. It wont effect my gameplay (cause again, I DPS), but I'm always curious about such things.

    edit again- I'm looking at just my hotbar atm.... 530 for stone III, 884 for cure II. Am I really saving that much on DPSing? It's not looking likely so far.
    Total and utterly complete napkin math incoming and making a lot of assumptions about how consistent and normal the end result HPS / DPS values are for convenience

    Current Fastest Record A12S Kill on FFLogs

    Fight Duration: 9 minutes 53 seconds (593 seconds total)
    Raid DPS: 13,626.2 DPS
    Total Damage Done = Fight Duration X Raid DPS = 593S X 13,626.2 Damage/S = 8,080,336.6 Damage Done

    Healer DPS = 820.4 (SCH) + 659.1 (AST) = 1,479.5 DPS ( for the record, approximately 877,343.5 [10.85%] Damage Done by Healers )

    Raid DPS without Healer DPS = 13,626.2 - 1,479.5 = 12,146.7 DPS

    Time needed to complete fight with 12,146.7 DPS = 8,080,336.6 Damage / 12,146.7 DPS = ~665 seconds = ~11 minutes and 5 seconds

    665S - 593S = 72S longer fight ( 1 minute and 12 seconds )

    Healer HPS Requirement minus Overheal = (SCH) 2,200.5 * [1 - 0.2958] + (AST) 2,127.9 * [1 - 0.3553] = 1,549.59 + 1,371.86 = 2,921.45 HPS required

    Additional Healing Required if no Healer DPS'd = 2,921.45 Healing / S * 72 seconds = 210,344.4 Healing

    (Badly) Assuming approximately 5,250 HP / Physick OR Benefic OR Cure (for sake of easy math) - total number of Cures needed is = 210,334.4 / 5,250 = 40.06 casts = 17,706.52 additional MP needed
    ^ Take with an EXTREME heaping of salt, as there is obviously more and BETTER ways to cure than spamming Physick / Cure / Benefic all day, also Benefic costs 20% less MP

    (Badly) Assuming approximately 3,200 Damage / Malefic II (for sake of easy math) - total number of Malefic IIs to match current damage = 877,343.5 / 3,200 = 274 Casts = 145,220 MP used
    ^ Take with an EXTREME heaping of salt, a more accurate way to calculate this (and I don't have the time for this ATM) would be to look at each individual DPS spell / ability cast by both SCH and AST and find out the total MP they used to hit this


    I'm fairly certain I've done a much more accurate number crunch in the past that I don't have access too and even then you never save MP DPSing. Mobs die faster at the cost of more MP, but that also means there's "less risk" of things going south too, especially when you consider healer DPS reduces the fight duration by 10%.

    So, that's just some food for thought. *Resumes lurking*
    (0)

  3. #53
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Masekase_Hurricane View Post
    Not an issue at all WHM has always been able to heal and dps in the single player games.
    Correct me if I'm wrong, but WHMs generally don't have any offensive capability until/if they get Holy very late into the game.
    (0)

  4. #54
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Well, Yuna had her Summons...
    (0)

  5. #55
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Rosa had her Bow
    (0)

  6. #56
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Funny when tanks complain about healers doing damage instead of healing and my response is "did you die?".
    (5)

  7. #57
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,435
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rennies View Post
    Well, Yuna had her Summons...
    Cait have Cleric Stance, Holy, Assize and Aero III...
    (1)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  8. #58
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Healing should be about more than DPS numbers. As it is now, healing is incredibly boring, especially as an AST since I can just youtube and button mash to a win without touching a heal once. Sadly though, as long as cleric stance exists, I can't see healing ever becoming more engaging.

    Just my opinion of course, but when I can use a macro to spam my rotation without concern for my main job, the balance seems like it would be off somewhere.
    (1)

  9. #59
    Player
    Lmcgyver's Avatar
    Join Date
    Nov 2015
    Posts
    74
    Character
    Eyrlumi Kani
    World
    Cerberus
    Main Class
    Sage Lv 90
    Honestly, I think the problem lies more with the very high iLvl caps. Do people not remember how much harder these faceroll dungeons were when you barely qualified for the minimum item level? (new content doesn't really count, as most people are already well over min iLvl going into them for the first time).

    The issue with lowering the cap is, of course, that you lose the sense of progression, and getting good gear isn't as helpful; there'd also be the issue of lazy DPS wanting a carry slowing the run down substantially. But, it would mean that more healing is needed, and it would make the DPS realize they need to step up their game when they actually need to contribute, rather than have one DPS do enough for both of them.
    (0)

  10. #60
    Player
    Zadocfish's Avatar
    Join Date
    Feb 2016
    Location
    Gridania
    Posts
    161
    Character
    Doc Docdoc
    World
    Exodus
    Main Class
    Weaver Lv 37
    This MIGHT just be the dumbest question I've ever read on this forum.

    Why just arbitrarily nerf our ability to contribute to an instance for no reason whatsoever? That's asinine.
    (5)

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