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  1. #371
    Player
    Feyona's Avatar
    Join Date
    Sep 2015
    Posts
    663
    Character
    Reigne Bo
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Cynfael View Post
    These are the players who think that the object of the game from a healer's perspective is to keep all players' HP bars at 100% at all times and that overhealing is just more of a good thing. Why settle for a Regen when Cure II spam produces big numbers and makes it look on the player's screen as if they're doing something important, I guess. God forbid they heal reasonably, allow regens and mitigation to do their work, and take advantage of the time between heal casts to hit something.

    Maybe there should be low-level quests where you fail if you restore excessive HP to the target so that new players don't learn this bad habit.
    I do tend to keep members hp at 100% because tank busters require it and more. I would say current content trains this so-called 'bad habit' . Eg sopia ex triple aoe, people with vuln stack
    (0)

  2. #372
    Player
    Feyona's Avatar
    Join Date
    Sep 2015
    Posts
    663
    Character
    Reigne Bo
    World
    Omega
    Main Class
    Scholar Lv 70
    What I find difficult about swapping is that I often need to shield incoming damage and the space between heavy attacks is very small. Yes for sure if the other can heal two tanks at the same time its fine, I could leisurely go in cs and spend 30 secs putting dots on. I have not had that luxury so far. The point I make is that its expected and forced upon people by people that dont understand how hard it is to manage. Btw im 15th in rankings on my servers dps list on a9n its not that I havent tried
    (0)

  3. #373
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Feyona View Post
    I do tend to keep members hp at 100% because tank busters require it and more. I would say current content trains this so-called 'bad habit' . Eg sopia ex triple aoe, people with vuln stack
    You're talking about a very specific situation, but even here it's not as if you don't know when the tank buster is coming out. There's nothing new about the "current" content in that it's almost entirely the same dance as before: the fights are scripted, you know when all major attacks are going to occur and whom they are targeting.

    Quote Originally Posted by Feyona View Post
    What I find difficult about swapping is that I often need to shield incoming damage and the space between heavy attacks is very small. Yes for sure if the other can heal two tanks at the same time its fine, I could leisurely go in cs and spend 30 secs putting dots on. I have not had that luxury so far. The point I make is that its expected and forced upon people by people that dont understand how hard it is to manage. Btw im 15th in rankings on my servers dps list on a9n its not that I havent tried
    Since you know when the heavy attacks are coming, you can be prepared to time your actions accordingly. You don't need to spend a full 30 seconds in CS to get mileage out of it; as long as you didn't enter CS right when a chain of strong attacks was about to go out, you can instantly switch it off, shore up the heals/shields, and go back in to finish applying your DoTs. This is why I don't understand how this is supposed to be difficult to manage. The only time this can become difficult is if you're paired in a high healing requirement raid with an unreliable co-healer and end up having to "double heal" just in case they don't hold up their end, but that's a different kind of problem.
    (3)

  4. #374
    Player
    Feyona's Avatar
    Join Date
    Sep 2015
    Posts
    663
    Character
    Reigne Bo
    World
    Omega
    Main Class
    Scholar Lv 70
    Since you know when the heavy attacks are coming, you can be prepared to time your actions accordingly. You don't need to spend a full 30 seconds in CS to get mileage out of it; as long as you didn't enter CS right when a chain of strong attacks was about to go out, you can instantly switch it off, shore up the heals/shields, and go back in to finish applying your DoTs. This is why I don't understand how this is supposed to be difficult to manage. The only time this can become difficult is if you're paired in a high healing requirement raid with an unreliable co-healer and end up having to "double heal" just in case they don't hold up their end, but that's a different kind of problem.[/QUOTE] Some instances do need two healers I guess thats why its a requirement for the instance? Otherwise, just give dps some healing spells instead, with their own healing stance. 5 dps some going into healing stance to heal...Ican see how popular that would be
    (1)
    Last edited by Feyona; 12-16-2016 at 02:08 AM.

  5. #375
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    You lost me there. I don't know what point you're trying to make or how it relates to what I said.
    (0)

  6. #376
    Player
    Feyona's Avatar
    Join Date
    Sep 2015
    Posts
    663
    Character
    Reigne Bo
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Cynfael View Post
    You lost me there. I don't know what point you're trying to make or how it relates to what I said.
    Your points are that healers should help out with dps. With the main aim of increasing dps and sortening the fight. Also what you say suggests that you dont need 2 healers in instances. Therefore, I was saying if thats the case then istances could have 5 dps instead with the ability to change stance and self heal, but I doubt that would be popular as people do love their numbers. This though is being expected of a scholar. Just give dps 35 spells to manage np
    (0)

  7. #377
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    484
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    So your solution to healers doing DPS.... is to make the DPS heal?

    ?????????
    (1)

  8. #378
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Feyona View Post
    Your points are that healers should help out with dps. With the main aim of increasing dps and sortening the fight. Also what you say suggests that you dont need 2 healers in instances. Therefore, I was saying if thats the case then istances could have 5 dps instead with the ability to change stance and self heal, but I doubt that would be popular as people do love their numbers. This though is being expected of a scholar. Just give dps 35 spells to manage np
    Just so you know, in a lot of 8-mans, you DON'T actually need 2 healers. Lots of them have been solo healed quite effectively. Wasn't there a video floating around of someone solo healing A12S and still DPS'ing? I seem to remember that.
    (4)

  9. #379
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    It seems kind of strange how there are so many people who adamantly deny that the game has a DPS meta. More damage = better.
    (3)

  10. #380
    Player Cleftobismal's Avatar
    Join Date
    Dec 2013
    Posts
    355
    Character
    Clefto Bismal
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by VanilleFang View Post
    It seems kind of strange how there are so many people who adamantly deny that the game has a DPS meta. More damage = better.
    I think this mindset came from those who are new to mmorpgs over all, or to those who played mmos that had the healers do zero damage and do nothing but buff and heal.

    There is this stigma that healers ≠ supports. When a healer has the audacity to step outside of their healing kit and to actually help their party members clear the objective than prolonging their time on it. [Literally what healing does] The healer gets the heat.
    (1)

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