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  1. #1
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    No, because proper DPS is a vital part of healer tool kit in this game. Taking that part out would strip the jobs of one of their core functions.
    (54)

  2. #2
    Player
    MaikoRaines's Avatar
    Join Date
    Jun 2015
    Location
    Somewhere in between Ul'dah and Gridania
    Posts
    411
    Character
    Maiko Raines
    World
    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by Taika View Post
    No, because proper DPS is a vital part of healer tool kit in this game. Taking that part out would strip the jobs of one of their core functions.
    ^

    Pretty much ^
    (1)

  3. #3
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by MaikoRaines View Post
    ^

    Pretty much ^
    Incorrect. Healer dps is not vital for anything other than carrying bad dps. Unlike tanks, where dps feeds back into enmity, a core mechanic, and dps, where dps is the entire primary purpose, a core mechanic, healer dps has no interactions with any of the healers kit, making it, at best, an extra side mechanic, not a vital core mechanic. If healer dps actually interacted with the healers kit in some way, I could concede the point, however, as of now, healers have no mechanic wherein dealing more personal dps affects their healing toolkit.
    (2)

  4. #4
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Incorrect. Healer dps is not vital for anything other than carrying bad dps. Unlike tanks, where dps feeds back into enmity, a core mechanic, and dps, where dps is the entire primary purpose, a core mechanic, healer dps has no interactions with any of the healers kit, making it, at best, an extra side mechanic, not a vital core mechanic. If healer dps actually interacted with the healers kit in some way, I could concede the point, however, as of now, healers have no mechanic wherein dealing more personal dps affects their healing toolkit.
    Other than skipping phases.
    (5)

  5. #5
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rawrz View Post
    Other than skipping phases.
    While I don't feel this is an important core of the healer kit, I will say that skipping phases / certain mechanics can most certainly reduce the overall healing requirements of a fight and thus reducing your personal healing strain; especially with the way how Alex is built this tier, skipping phases can help a lot. Skips I can think of on the top of my head that helps reduce healer strain:

    -A9S killing Faust before it does it's raid buster AoE
    -A11S skipping Lapis Lazuli means less healing going out for pyretic overall and skipping a shared tank buster in X-Laser Sword
    -A11S skipping the first Blasty Charge limit cut reduces damage overall in the final phase (hi to double whirlwind)
    -A12S killing Alex fast enough to not contend with Holy Bleed

    There are probably more too but yeah, pushing DPS mostly isn't a detriment with the way fights are currently designed.
    (3)

  6. #6
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Incorrect.
    Incorrect.

    Why do you post as if you are right when you aren't?

    Abilities in a kit don;t have to interact with the rest of the kit for it to be "vital". Healer DPs is vital in many situations, and extremely important. You post, but you forget the major theme and lesson learned while doing conjurer quests.

    Really, at this point, I don't even know why I or anyone else even reply to you.
    (8)

  7. #7
    Player
    CorvinusV's Avatar
    Join Date
    Jun 2016
    Posts
    15
    Character
    Vincent Corvinus
    World
    Faerie
    Main Class
    Paladin Lv 63
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    ...Unlike tanks, where dps feeds back into enmity, a core mechanic, and dps, where dps is the entire primary purpose, a core mechanic, healer dps has no interactions with any of the healers kit, making it, at best, an extra side mechanic, not a vital core mechanic...healers have no mechanic wherein dealing more personal dps affects their healing toolkit.
    A tank's core function is to tank. Plus, the majority of high potency abilities for tanks do not have enmity multipliers—making them non-vital; a tank can tank just fine without putting out their max DPS and/or stance-dancing.
    And healer DPS actually does decrease the amount of healing needed over the span of an encounter because it makes the encounter shorter.

    I wouldn't call a tank or healer's DPS vital, but both should certainly participate as much as possible for efficiency, and not just when raiding.
    (6)

  8. #8
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by CorvinusV View Post
    A tank's core function is to tank.
    Correct! Tanks do this by making sure they have the most enmity of the rest of the party, the vast majority of which comes from attacking and dealing damage, AKA dpsing. It is not a great leap of logic to think that by jumping into dps stance when you have aggro solid, that the extra damage you'll be dealing will be helpful in also keeping aggro, and unlike with healers, tank and off tank numbers are actually calculated, meaning that them maximizing their dps has legitimate, meaningful gains, rather than being a crutch to help the undergeared dps do their job. Incidentally, 3 of the 6 single target aggro gen moves are a part of the dps rotation for a reason.
    (1)

  9. #9
    Player
    CorvinusV's Avatar
    Join Date
    Jun 2016
    Posts
    15
    Character
    Vincent Corvinus
    World
    Faerie
    Main Class
    Paladin Lv 63
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    ...
    I think your confusing what is and isn't necessity in tanking. Neither tanks nor healers are required to use all abilities to perform their role successfully.
    Tanks do not need to max their DPS to maximize enmity gain, as maximizing DPS would take them out of their defensive stance, which reduces their enmity multiplier. It does however reduce the length of encounters at the expense of reducing the damage mitigation. You can google enmity charts to see the difference a tank's enmity gain is in/out of defensive stance—kudos to those who did all that leg work.
    And as I said before, healers do not need to maximize their DPS to heal, however, "it is not a great leap of logic to think that" it does also reduce the length of encounters, which leads to less overall healing.
    But to stay on topic, I do not believe cleric stance needs any adjustment. I think its working as the devs have always intended it to.
    (2)

  10. #10
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Incorrect. Healer dps is not vital for anything other than carrying bad dps.
    Really? More of this?

    And that continued nonsense about tank DPS and enmity when we all know that tanks need only enough enmity to ensure that they retain control. There is no "tanking" advantage to performing optimal stance swaps and DPS rotations when the tank can hold aggro just fine by doing little other than spamming the same enmity combo over and over while in their defensive stance. Just as there is no benefit to restoring HP beyond a player's maximum, there is no award for building a ludicrously huge lead on the enmity table.

    Good tanks push DPS because they see the opportunity to play better and choose to take it. A healer who willfully ignores opportunities to DPS is a sad thing who wants to be lauded for successfully meeting bare minimum expectations in a game that is, for the most part, not at all challenging in terms of straight-up healing requirements.

    Last I checked, "Heal Bot" was not a Job; there are still games out there for that for people who truly wish to be useless except when party members screw up.
    (3)

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