No, because proper DPS is a vital part of healer tool kit in this game. Taking that part out would strip the jobs of one of their core functions.
No, because proper DPS is a vital part of healer tool kit in this game. Taking that part out would strip the jobs of one of their core functions.
Incorrect. Healer dps is not vital for anything other than carrying bad dps. Unlike tanks, where dps feeds back into enmity, a core mechanic, and dps, where dps is the entire primary purpose, a core mechanic, healer dps has no interactions with any of the healers kit, making it, at best, an extra side mechanic, not a vital core mechanic. If healer dps actually interacted with the healers kit in some way, I could concede the point, however, as of now, healers have no mechanic wherein dealing more personal dps affects their healing toolkit.
Other than skipping phases.Incorrect. Healer dps is not vital for anything other than carrying bad dps. Unlike tanks, where dps feeds back into enmity, a core mechanic, and dps, where dps is the entire primary purpose, a core mechanic, healer dps has no interactions with any of the healers kit, making it, at best, an extra side mechanic, not a vital core mechanic. If healer dps actually interacted with the healers kit in some way, I could concede the point, however, as of now, healers have no mechanic wherein dealing more personal dps affects their healing toolkit.
While I don't feel this is an important core of the healer kit, I will say that skipping phases / certain mechanics can most certainly reduce the overall healing requirements of a fight and thus reducing your personal healing strain; especially with the way how Alex is built this tier, skipping phases can help a lot. Skips I can think of on the top of my head that helps reduce healer strain:
-A9S killing Faust before it does it's raid buster AoE
-A11S skipping Lapis Lazuli means less healing going out for pyretic overall and skipping a shared tank buster in X-Laser Sword
-A11S skipping the first Blasty Charge limit cut reduces damage overall in the final phase (hi to double whirlwind)
-A12S killing Alex fast enough to not contend with Holy Bleed
There are probably more too but yeah, pushing DPS mostly isn't a detriment with the way fights are currently designed.
Incorrect.
Why do you post as if you are right when you aren't?
Abilities in a kit don;t have to interact with the rest of the kit for it to be "vital". Healer DPs is vital in many situations, and extremely important. You post, but you forget the major theme and lesson learned while doing conjurer quests.
Really, at this point, I don't even know why I or anyone else even reply to you.
A tank's core function is to tank. Plus, the majority of high potency abilities for tanks do not have enmity multipliers—making them non-vital; a tank can tank just fine without putting out their max DPS and/or stance-dancing....Unlike tanks, where dps feeds back into enmity, a core mechanic, and dps, where dps is the entire primary purpose, a core mechanic, healer dps has no interactions with any of the healers kit, making it, at best, an extra side mechanic, not a vital core mechanic...healers have no mechanic wherein dealing more personal dps affects their healing toolkit.
And healer DPS actually does decrease the amount of healing needed over the span of an encounter because it makes the encounter shorter.
I wouldn't call a tank or healer's DPS vital, but both should certainly participate as much as possible for efficiency, and not just when raiding.
Correct! Tanks do this by making sure they have the most enmity of the rest of the party, the vast majority of which comes from attacking and dealing damage, AKA dpsing. It is not a great leap of logic to think that by jumping into dps stance when you have aggro solid, that the extra damage you'll be dealing will be helpful in also keeping aggro, and unlike with healers, tank and off tank numbers are actually calculated, meaning that them maximizing their dps has legitimate, meaningful gains, rather than being a crutch to help the undergeared dps do their job. Incidentally, 3 of the 6 single target aggro gen moves are a part of the dps rotation for a reason.
I think your confusing what is and isn't necessity in tanking. Neither tanks nor healers are required to use all abilities to perform their role successfully.
Tanks do not need to max their DPS to maximize enmity gain, as maximizing DPS would take them out of their defensive stance, which reduces their enmity multiplier. It does however reduce the length of encounters at the expense of reducing the damage mitigation. You can google enmity charts to see the difference a tank's enmity gain is in/out of defensive stance—kudos to those who did all that leg work.
And as I said before, healers do not need to maximize their DPS to heal, however, "it is not a great leap of logic to think that" it does also reduce the length of encounters, which leads to less overall healing.
But to stay on topic, I do not believe cleric stance needs any adjustment. I think its working as the devs have always intended it to.
Really? More of this?
And that continued nonsense about tank DPS and enmity when we all know that tanks need only enough enmity to ensure that they retain control. There is no "tanking" advantage to performing optimal stance swaps and DPS rotations when the tank can hold aggro just fine by doing little other than spamming the same enmity combo over and over while in their defensive stance. Just as there is no benefit to restoring HP beyond a player's maximum, there is no award for building a ludicrously huge lead on the enmity table.
Good tanks push DPS because they see the opportunity to play better and choose to take it. A healer who willfully ignores opportunities to DPS is a sad thing who wants to be lauded for successfully meeting bare minimum expectations in a game that is, for the most part, not at all challenging in terms of straight-up healing requirements.
Last I checked, "Heal Bot" was not a Job; there are still games out there for that for people who truly wish to be useless except when party members screw up.
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